fix: 런처 안정성 개선 (4건)
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- ticket JSON 직렬화 json.Marshal 사용 (특수문자 안전)
- 4xx 에러 메시지 "서버 오류"→"요청 실패" 수정
- 자동 업데이트 실패 시 stderr 로깅 추가
- 서버 URL을 ldflags로 오버라이드 가능하도록 var 전환

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-18 23:26:41 +09:00
parent d55be620bd
commit b026520b35
2 changed files with 14 additions and 5 deletions

View File

@@ -15,8 +15,13 @@ import (
)
const (
protocolName = "a301"
gameExeName = "A301.exe"
protocolName = "a301"
gameExeName = "A301.exe"
)
// serverInfoURL and redeemTicketURL can be overridden at build time via
// -ldflags "-X main.serverInfoURL=... -X main.redeemTicketURL=..."
var (
serverInfoURL = "https://a301.api.tolelom.xyz/api/download/info"
redeemTicketURL = "https://a301.api.tolelom.xyz/api/auth/redeem-ticket"
)
@@ -122,7 +127,7 @@ func fetchServerInfoOnce() (*downloadInfo, error) {
return nil, &errNoRetry{fmt.Errorf("게임이 아직 준비되지 않았습니다")}
}
if resp.StatusCode >= 400 {
return nil, &errNoRetry{fmt.Errorf("서버 오류 (HTTP %d)", resp.StatusCode)}
return nil, &errNoRetry{fmt.Errorf("요청 실패 (HTTP %d)", resp.StatusCode)}
}
var info downloadInfo
@@ -157,7 +162,11 @@ func redeemTicket(ticket string) (string, error) {
func redeemTicketFrom(url, ticket string) (string, error) {
client := &http.Client{Timeout: 10 * time.Second}
body := fmt.Sprintf(`{"ticket":"%s"}`, ticket)
payload, err := json.Marshal(map[string]string{"ticket": ticket})
if err != nil {
return "", fmt.Errorf("요청 데이터 생성 실패: %w", err)
}
body := string(payload)
resp, err := client.Post(url, "application/json", strings.NewReader(body))
if err != nil {
return "", fmt.Errorf("서버에 연결할 수 없습니다: %w", err)