fix : playerID == hashkey 통일 / long => int로 변경
This commit is contained in:
@@ -12,7 +12,7 @@ public class DummyClients
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private EventBasedNetListener listener;
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private NetDataWriter? writer;
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public NetPeer? peer;
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public long clientId; // 일단 이게 hashKey가 됨 => 0 ~ 1000번까지는 더미용응로 뺴둠
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public int clientId; // 일단 이게 hashKey가 됨 => 0 ~ 1000번까지는 더미용응로 뺴둠
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// info
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private Vector3 position = new Vector3();
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@@ -50,7 +50,7 @@ public class DummyClients
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get;
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}
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public DummyClients(long clientId, string ip, int port, string key)
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public DummyClients(int clientId, string ip, int port, string key)
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{
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this.clientId = clientId;
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listener = new EventBasedNetListener();
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@@ -139,7 +139,7 @@ public class DummyClients
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UpdateDummy();
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TransformPlayerPacket transformPlayerPacket = new TransformPlayerPacket
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{
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PlayerId = (int)clientId,
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PlayerId = clientId,
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RotY = rotY,
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Position = new Packet.Vector3
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{
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@@ -125,7 +125,7 @@ public class PlayerInfo
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public class DummyAccTokenPacket
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{
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[ProtoMember(1)]
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public long Token
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public int Token
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{
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get;
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set;
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@@ -533,7 +533,7 @@ public enum PartyUpdateType
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public class UpdatePartyPacket
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{
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[ProtoMember(1)]
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public int PartyId
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public long PartyId
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{
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get;
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set;
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@@ -18,7 +18,7 @@ public class StressTestClient
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private EventBasedNetListener listener;
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private NetDataWriter? writer;
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public NetPeer? peer;
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public long clientId;
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public int clientId;
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// 이동
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private Vector3 position = new Vector3();
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@@ -47,7 +47,7 @@ public class StressTestClient
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public double AvgRttMs => RttCount > 0 ? TotalRttMs / RttCount : 0;
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public bool IsConnected => peer != null;
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public StressTestClient(long clientId, string ip, int port, string key)
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public StressTestClient(int clientId, string ip, int port, string key)
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{
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this.clientId = clientId;
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listener = new EventBasedNetListener();
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@@ -150,7 +150,7 @@ public class StressTestClient
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// 전송
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TransformPlayerPacket pkt = new TransformPlayerPacket
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{
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PlayerId = (int)clientId,
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PlayerId = clientId,
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RotY = rotY,
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Position = new Packet.Vector3 { X = position.X, Y = 0, Z = position.Z }
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};
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@@ -107,7 +107,7 @@ public class StressTestService
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for (int i = 0; i < batch; i++)
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{
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long id = created + 1; // 1-based (더미 범위)
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int id = created + 1; // 1-based (더미 범위)
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StressTestClient client = new StressTestClient(id, ip, port, key);
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lock (clientsLock)
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{
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@@ -9,10 +9,10 @@ public class Channel
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private Robby robby = new Robby();
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// 채널 내 유저 상태 (hashKey → Player)
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private Dictionary<long, Player> connectUsers = new Dictionary<long, Player>();
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private Dictionary<int, Player> connectUsers = new Dictionary<int, Player>();
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// 채널 내 유저 NetPeer (hashKey → NetPeer) — BroadcastToChannel 교차 조회 제거용
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private Dictionary<long, NetPeer> connectPeers = new Dictionary<long, NetPeer>();
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private Dictionary<int, NetPeer> connectPeers = new Dictionary<int, NetPeer>();
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public int ChannelId
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{
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@@ -37,14 +37,14 @@ public class Channel
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ChannelId = channelId;
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}
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public void AddUser(long userId, Player player, NetPeer peer)
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public void AddUser(int userId, Player player, NetPeer peer)
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{
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connectUsers[userId] = player;
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connectPeers[userId] = peer;
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UserCount++;
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}
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public void RemoveUser(long userId)
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public void RemoveUser(int userId)
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{
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connectUsers.Remove(userId);
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connectPeers.Remove(userId);
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@@ -52,13 +52,13 @@ public class Channel
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}
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// 재연결(WiFi→LTE 등) 시 동일 유저의 peer 교체
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public void UpdatePeer(long userId, NetPeer peer)
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public void UpdatePeer(int userId, NetPeer peer)
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{
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connectPeers[userId] = peer;
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}
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// 채널 내 모든 유저의 hashKey 반환 (채널 입장 시 기존 플레이어 목록 조회용)
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public IEnumerable<long> GetConnectUsers()
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public IEnumerable<int> GetConnectUsers()
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{
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return connectUsers.Keys;
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}
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@@ -76,13 +76,13 @@ public class Channel
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}
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// 특정 유저의 Player 반환
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public Player? GetPlayer(long userId)
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public Player? GetPlayer(int userId)
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{
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connectUsers.TryGetValue(userId, out Player? player);
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return player;
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}
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public int HasUser(long userId)
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public int HasUser(int userId)
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{
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if (connectUsers.ContainsKey(userId))
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{
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@@ -1,4 +1,4 @@
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using LiteNetLib;
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using LiteNetLib;
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using MMOserver.Utils;
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namespace MMOserver.Game.Channel;
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@@ -9,7 +9,7 @@ public class ChannelManager : Singleton<ChannelManager>
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private List<Channel> channels = new List<Channel>();
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// 채널별 유저 관리 (유저 key, 채널 val)
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private Dictionary<long, int> connectUsers = new Dictionary<long, int>();
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private Dictionary<int, int> connectUsers = new Dictionary<int, int>();
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public ChannelManager()
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{
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@@ -34,7 +34,7 @@ public class ChannelManager : Singleton<ChannelManager>
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return channels;
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}
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public void AddUser(int channelId, long userId, Player player, NetPeer peer)
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public void AddUser(int channelId, int userId, Player player, NetPeer peer)
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{
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// 유저 추가
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connectUsers.Add(userId, channelId);
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@@ -42,7 +42,7 @@ public class ChannelManager : Singleton<ChannelManager>
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channels[channelId].AddUser(userId, player, peer);
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}
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public bool RemoveUser(long userId)
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public bool RemoveUser(int userId)
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{
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// 채널에 없는 유저면 스킵
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if (!connectUsers.TryGetValue(userId, out int channelId))
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@@ -61,7 +61,7 @@ public class ChannelManager : Singleton<ChannelManager>
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return false;
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}
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public int HasUser(long userId)
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public int HasUser(int userId)
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{
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int channelId = -1;
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if (connectUsers.ContainsKey(userId))
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@@ -77,7 +77,7 @@ public class ChannelManager : Singleton<ChannelManager>
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return channelId;
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}
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public Dictionary<long, int> GetConnectUsers()
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public Dictionary<int, int> GetConnectUsers()
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{
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return connectUsers;
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}
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@@ -13,12 +13,12 @@ namespace MMOserver.Game;
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public class GameServer : ServerBase
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{
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private readonly Dictionary<ushort, Action<NetPeer, long, byte[]>> packetHandlers;
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private readonly Dictionary<ushort, Action<NetPeer, int, byte[]>> packetHandlers;
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private UuidGenerator userUuidGenerator;
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public GameServer(int port, string connectionString) : base(port, connectionString)
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{
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packetHandlers = new Dictionary<ushort, Action<NetPeer, long, byte[]>>
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packetHandlers = new Dictionary<ushort, Action<NetPeer, int, byte[]>>
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{
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[(ushort)PacketCode.INTO_CHANNEL] = OnIntoChannel,
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[(ushort)PacketCode.EXIT_CHANNEL] = OnExitChannel,
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@@ -51,7 +51,7 @@ public class GameServer : ServerBase
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protected override void HandleAuthDummy(NetPeer peer, byte[] payload)
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{
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DummyAccTokenPacket accTokenPacket = Serializer.Deserialize<DummyAccTokenPacket>(new ReadOnlyMemory<byte>(payload));
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long hashKey = accTokenPacket.Token;
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int hashKey = accTokenPacket.Token;
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if (sessions.TryGetValue(hashKey, out NetPeer? existing))
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{
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@@ -73,8 +73,8 @@ public class GameServer : ServerBase
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Player newPlayer = new Player
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{
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HashKey = hashKey,
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PlayerId = (int)(hashKey & 0x7FFFFFFF),
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Nickname = (hashKey & 0x7FFFFFFF).ToString()
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PlayerId = hashKey,
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Nickname = hashKey.ToString()
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};
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cm.AddUser(1, hashKey, newPlayer, peer);
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@@ -94,7 +94,7 @@ public class GameServer : ServerBase
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{
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AccTokenPacket accTokenPacket = Serializer.Deserialize<AccTokenPacket>(new ReadOnlyMemory<byte>(payload));
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string token = accTokenPacket.Token;
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tokenHash.TryGetValue(token, out long hashKey);
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tokenHash.TryGetValue(token, out int hashKey);
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if (hashKey <= 1000)
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{
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hashKey = userUuidGenerator.Create();
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@@ -133,7 +133,7 @@ public class GameServer : ServerBase
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OnSessionConnected(peer, hashKey);
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}
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protected override void OnSessionConnected(NetPeer peer, long hashKey)
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protected override void OnSessionConnected(NetPeer peer, int hashKey)
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{
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Log.Information("[GameServer] 세션 연결 HashKey={Key} PeerId={Id}", hashKey, peer.Id);
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@@ -154,7 +154,7 @@ public class GameServer : ServerBase
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}
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}
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protected override void OnSessionDisconnected(NetPeer peer, long hashKey, DisconnectInfo info)
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protected override void OnSessionDisconnected(NetPeer peer, int hashKey, DisconnectInfo info)
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{
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ChannelManager cm = ChannelManager.Instance;
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@@ -176,9 +176,9 @@ public class GameServer : ServerBase
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userUuidGenerator.Release(hashKey);
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}
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protected override void HandlePacket(NetPeer peer, long hashKey, ushort type, byte[] payload)
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protected override void HandlePacket(NetPeer peer, int hashKey, ushort type, byte[] payload)
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{
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if (packetHandlers.TryGetValue(type, out Action<NetPeer, long, byte[]>? handler))
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if (packetHandlers.TryGetValue(type, out Action<NetPeer, int, byte[]>? handler))
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{
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handler(peer, hashKey, payload);
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}
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@@ -192,7 +192,7 @@ public class GameServer : ServerBase
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// 보내는 패킷
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// ============================================================
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private void SendLoadChannelPacket(NetPeer peer, long hashKey)
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private void SendLoadChannelPacket(NetPeer peer, int hashKey)
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{
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LoadChannelPacket loadChannelPacket = new LoadChannelPacket();
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foreach (Channel.Channel channel in ChannelManager.Instance.GetChannels())
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@@ -209,7 +209,7 @@ public class GameServer : ServerBase
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}
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// 나간 유저를 같은 채널 유저들에게 알림 (UPDATE_CHANNEL_USER IsAdd=false)
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private void SendExitChannelPacket(NetPeer peer, long hashKey, int channelId, Player player)
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private void SendExitChannelPacket(NetPeer peer, int hashKey, int channelId, Player player)
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{
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UpdateChannelUserPacket packet = new UpdateChannelUserPacket
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{
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@@ -224,7 +224,7 @@ public class GameServer : ServerBase
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// 채널 입장 시 패킷 전송
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// - 새 유저에게 : 기존 채널 유저 목록 (INTO_CHANNEL)
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// - 기존 유저들에게 : 새 유저 입장 알림 (UPDATE_CHANNEL_USER IsAdd=true)
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private void SendIntoChannelPacket(NetPeer peer, long hashKey)
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private void SendIntoChannelPacket(NetPeer peer, int hashKey)
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{
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ChannelManager cm = ChannelManager.Instance;
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int channelId = cm.HasUser(hashKey);
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@@ -238,7 +238,7 @@ public class GameServer : ServerBase
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// 1. 새 유저에게: 자신을 제외한 기존 채널 유저 목록 전송
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IntoChannelPacket response = new IntoChannelPacket { ChannelId = channelId };
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foreach (long userId in channel.GetConnectUsers())
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foreach (int userId in channel.GetConnectUsers())
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{
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if (userId == hashKey)
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{
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@@ -270,7 +270,7 @@ public class GameServer : ServerBase
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// 채널 입장 시 패킷 전송
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// - 자신 유저에게 : 내 정보 (LOAD_GAME)
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private void SendLoadGame(NetPeer peer, long hashKey)
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private void SendLoadGame(NetPeer peer, int hashKey)
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{
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ChannelManager cm = ChannelManager.Instance;
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int channelId = cm.HasUser(hashKey);
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@@ -340,7 +340,7 @@ public class GameServer : ServerBase
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// 패킷 핸들러
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// ============================================================
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private void OnIntoChannel(NetPeer peer, long hashKey, byte[] payload)
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private void OnIntoChannel(NetPeer peer, int hashKey, byte[] payload)
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{
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IntoChannelPacket packet = Serializer.Deserialize<IntoChannelPacket>(new ReadOnlyMemory<byte>(payload));
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@@ -361,8 +361,8 @@ public class GameServer : ServerBase
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Player newPlayer = new Player
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{
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HashKey = hashKey,
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PlayerId = (int)(hashKey & 0x7FFFFFFF),
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Nickname = (hashKey & 0x7FFFFFFF).ToString()
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PlayerId = hashKey,
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Nickname = hashKey.ToString()
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};
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cm.AddUser(packet.ChannelId, hashKey, newPlayer, peer);
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@@ -375,7 +375,7 @@ public class GameServer : ServerBase
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SendLoadGame(peer, hashKey);
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}
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private void OnExitChannel(NetPeer peer, long hashKey, byte[] payload)
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private void OnExitChannel(NetPeer peer, int hashKey, byte[] payload)
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{
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ExitChannelPacket packet = Serializer.Deserialize<ExitChannelPacket>(new ReadOnlyMemory<byte>(payload));
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@@ -395,7 +395,7 @@ public class GameServer : ServerBase
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}
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}
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private void OnTransformPlayer(NetPeer peer, long hashKey, byte[] payload)
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private void OnTransformPlayer(NetPeer peer, int hashKey, byte[] payload)
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{
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TransformPlayerPacket packet = Serializer.Deserialize<TransformPlayerPacket>(new ReadOnlyMemory<byte>(payload));
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@@ -421,7 +421,7 @@ public class GameServer : ServerBase
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BroadcastToChannel(channelId, data, peer, DeliveryMethod.Unreliable);
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}
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private void OnActionPlayer(NetPeer peer, long hashKey, byte[] payload)
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private void OnActionPlayer(NetPeer peer, int hashKey, byte[] payload)
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{
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ActionPlayerPacket packet = Serializer.Deserialize<ActionPlayerPacket>(new ReadOnlyMemory<byte>(payload));
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@@ -437,7 +437,7 @@ public class GameServer : ServerBase
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BroadcastToChannel(channelId, data, peer);
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}
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private void OnStatePlayer(NetPeer peer, long hashKey, byte[] payload)
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private void OnStatePlayer(NetPeer peer, int hashKey, byte[] payload)
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{
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StatePlayerPacket packet = Serializer.Deserialize<StatePlayerPacket>(new ReadOnlyMemory<byte>(payload));
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@@ -2,7 +2,7 @@ namespace MMOserver.Game;
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public class Player
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{
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public long HashKey
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public int HashKey
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{
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get;
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set;
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@@ -125,7 +125,7 @@ public class PlayerInfo
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public class DummyAccTokenPacket
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{
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[ProtoMember(1)]
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public long Token
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public int Token
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{
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get;
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set;
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@@ -533,7 +533,7 @@ public enum PartyUpdateType
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public class UpdatePartyPacket
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{
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[ProtoMember(1)]
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public int PartyId
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public long PartyId
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{
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get;
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set;
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@@ -3,20 +3,20 @@ namespace MMOserver.Utils;
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public class UuidGenerator
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{
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// 0 ~ 1000 은 더미 클라이언트 예약 범위
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private const long DUMMY_RANGE_MAX = 1000;
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private const int DUMMY_RANGE_MAX = 1000;
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private readonly object idLock = new();
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private readonly HashSet<long> usedIds = new();
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private readonly HashSet<int> usedIds = new();
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// 고유 랜덤 long ID 발급 (1001번 이상, 충돌 시 재생성)
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public long Create()
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// 고유 랜덤 int ID 발급 (1001번 이상, 충돌 시 재생성)
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public int Create()
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{
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lock (idLock)
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{
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long id;
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int id;
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do
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{
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id = Random.Shared.NextInt64(DUMMY_RANGE_MAX + 1, long.MaxValue);
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id = Random.Shared.Next(DUMMY_RANGE_MAX + 1, int.MaxValue);
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} while (usedIds.Contains(id));
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usedIds.Add(id);
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@@ -25,7 +25,7 @@ public class UuidGenerator
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}
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// 로그아웃 / 세션 만료 시 ID 반납
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public bool Release(long id)
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public bool Release(int id)
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{
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lock (idLock)
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{
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@@ -15,7 +15,7 @@ namespace ServerLib.Service;
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///
|
||||
/// 흐름:
|
||||
/// OnPeerConnected → 대기 목록 등록
|
||||
/// OnNetworkReceive → Auth 패킷(type=1)이면 HashKey(8byte long) 읽어 인증
|
||||
/// OnNetworkReceive → Auth 패킷(type=1)이면 HashKey(4byte int) 읽어 인증
|
||||
/// → 이미 같은 HashKey 세션 있으면 이전 피어 끊고 재연결 (WiFi→LTE)
|
||||
/// → 그 외 패킷은 HandlePacket() 으로 전달
|
||||
/// OnPeerDisconnected → 세션/대기 목록에서 제거
|
||||
@@ -34,10 +34,10 @@ public abstract class ServerBase : INetEventListener
|
||||
|
||||
// 인증된 세션 (hashKey → NetPeer) 재연결 조회용
|
||||
// peer → hashKey 역방향은 peer.Tag as Session 으로 대체
|
||||
protected readonly Dictionary<long, NetPeer> sessions = new();
|
||||
protected readonly Dictionary<int, NetPeer> sessions = new();
|
||||
|
||||
// Token / HashKey 관리
|
||||
protected readonly Dictionary<string, long> tokenHash = new();
|
||||
protected readonly Dictionary<string, int> tokenHash = new();
|
||||
|
||||
// 재사용 NetDataWriter (단일 스레드 폴링이므로 안전)
|
||||
private readonly NetDataWriter cachedWriter = new();
|
||||
@@ -271,11 +271,11 @@ public abstract class ServerBase : INetEventListener
|
||||
// ─── 서브클래스 구현 ─────────────────────────────────────────────────
|
||||
|
||||
// 인증(Auth) 완료 후 호출
|
||||
protected abstract void OnSessionConnected(NetPeer peer, long hashKey);
|
||||
protected abstract void OnSessionConnected(NetPeer peer, int hashKey);
|
||||
|
||||
// 세션 정상 해제 시 호출 (재연결 교체 시에는 호출되지 않음)
|
||||
protected abstract void OnSessionDisconnected(NetPeer peer, long hashKey, DisconnectInfo info);
|
||||
protected abstract void OnSessionDisconnected(NetPeer peer, int hashKey, DisconnectInfo info);
|
||||
|
||||
// 인증된 피어의 게임 패킷 수신 / payload는 헤더 제거된 raw bytes → 실행 프로젝트에서 protobuf 역직렬화
|
||||
protected abstract void HandlePacket(NetPeer peer, long hashKey, ushort type, byte[] payload);
|
||||
protected abstract void HandlePacket(NetPeer peer, int hashKey, ushort type, byte[] payload);
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ public class Session
|
||||
set;
|
||||
}
|
||||
|
||||
public long HashKey
|
||||
public int HashKey
|
||||
{
|
||||
get;
|
||||
init;
|
||||
@@ -63,7 +63,7 @@ public class Session
|
||||
RateLimitViolations = 0;
|
||||
}
|
||||
|
||||
public Session(long hashKey, NetPeer peer, int maxPacketsPerSecond = 60)
|
||||
public Session(int hashKey, NetPeer peer, int maxPacketsPerSecond = 60)
|
||||
{
|
||||
HashKey = hashKey;
|
||||
Peer = peer;
|
||||
|
||||
Reference in New Issue
Block a user