fix : playerID == hashkey 통일 / long => int로 변경
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@@ -18,7 +18,7 @@ public class StressTestClient
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private EventBasedNetListener listener;
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private NetDataWriter? writer;
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public NetPeer? peer;
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public long clientId;
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public int clientId;
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// 이동
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private Vector3 position = new Vector3();
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@@ -47,7 +47,7 @@ public class StressTestClient
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public double AvgRttMs => RttCount > 0 ? TotalRttMs / RttCount : 0;
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public bool IsConnected => peer != null;
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public StressTestClient(long clientId, string ip, int port, string key)
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public StressTestClient(int clientId, string ip, int port, string key)
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{
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this.clientId = clientId;
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listener = new EventBasedNetListener();
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@@ -150,7 +150,7 @@ public class StressTestClient
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// 전송
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TransformPlayerPacket pkt = new TransformPlayerPacket
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{
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PlayerId = (int)clientId,
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PlayerId = clientId,
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RotY = rotY,
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Position = new Packet.Vector3 { X = position.X, Y = 0, Z = position.Z }
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};
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@@ -107,7 +107,7 @@ public class StressTestService
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for (int i = 0; i < batch; i++)
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{
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long id = created + 1; // 1-based (더미 범위)
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int id = created + 1; // 1-based (더미 범위)
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StressTestClient client = new StressTestClient(id, ip, port, key);
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lock (clientsLock)
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{
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