fix : playerID == hashkey 통일 / long => int로 변경

This commit is contained in:
qornwh1
2026-03-08 20:47:23 +09:00
parent 1b7f0003fb
commit 5165b9e6dc
12 changed files with 63 additions and 63 deletions

View File

@@ -9,10 +9,10 @@ public class Channel
private Robby robby = new Robby();
// 채널 내 유저 상태 (hashKey → Player)
private Dictionary<long, Player> connectUsers = new Dictionary<long, Player>();
private Dictionary<int, Player> connectUsers = new Dictionary<int, Player>();
// 채널 내 유저 NetPeer (hashKey → NetPeer) — BroadcastToChannel 교차 조회 제거용
private Dictionary<long, NetPeer> connectPeers = new Dictionary<long, NetPeer>();
private Dictionary<int, NetPeer> connectPeers = new Dictionary<int, NetPeer>();
public int ChannelId
{
@@ -37,14 +37,14 @@ public class Channel
ChannelId = channelId;
}
public void AddUser(long userId, Player player, NetPeer peer)
public void AddUser(int userId, Player player, NetPeer peer)
{
connectUsers[userId] = player;
connectPeers[userId] = peer;
UserCount++;
}
public void RemoveUser(long userId)
public void RemoveUser(int userId)
{
connectUsers.Remove(userId);
connectPeers.Remove(userId);
@@ -52,13 +52,13 @@ public class Channel
}
// 재연결(WiFi→LTE 등) 시 동일 유저의 peer 교체
public void UpdatePeer(long userId, NetPeer peer)
public void UpdatePeer(int userId, NetPeer peer)
{
connectPeers[userId] = peer;
}
// 채널 내 모든 유저의 hashKey 반환 (채널 입장 시 기존 플레이어 목록 조회용)
public IEnumerable<long> GetConnectUsers()
public IEnumerable<int> GetConnectUsers()
{
return connectUsers.Keys;
}
@@ -76,13 +76,13 @@ public class Channel
}
// 특정 유저의 Player 반환
public Player? GetPlayer(long userId)
public Player? GetPlayer(int userId)
{
connectUsers.TryGetValue(userId, out Player? player);
return player;
}
public int HasUser(long userId)
public int HasUser(int userId)
{
if (connectUsers.ContainsKey(userId))
{

View File

@@ -1,4 +1,4 @@
using LiteNetLib;
using LiteNetLib;
using MMOserver.Utils;
namespace MMOserver.Game.Channel;
@@ -9,7 +9,7 @@ public class ChannelManager : Singleton<ChannelManager>
private List<Channel> channels = new List<Channel>();
// 채널별 유저 관리 (유저 key, 채널 val)
private Dictionary<long, int> connectUsers = new Dictionary<long, int>();
private Dictionary<int, int> connectUsers = new Dictionary<int, int>();
public ChannelManager()
{
@@ -34,7 +34,7 @@ public class ChannelManager : Singleton<ChannelManager>
return channels;
}
public void AddUser(int channelId, long userId, Player player, NetPeer peer)
public void AddUser(int channelId, int userId, Player player, NetPeer peer)
{
// 유저 추가
connectUsers.Add(userId, channelId);
@@ -42,7 +42,7 @@ public class ChannelManager : Singleton<ChannelManager>
channels[channelId].AddUser(userId, player, peer);
}
public bool RemoveUser(long userId)
public bool RemoveUser(int userId)
{
// 채널에 없는 유저면 스킵
if (!connectUsers.TryGetValue(userId, out int channelId))
@@ -61,7 +61,7 @@ public class ChannelManager : Singleton<ChannelManager>
return false;
}
public int HasUser(long userId)
public int HasUser(int userId)
{
int channelId = -1;
if (connectUsers.ContainsKey(userId))
@@ -77,7 +77,7 @@ public class ChannelManager : Singleton<ChannelManager>
return channelId;
}
public Dictionary<long, int> GetConnectUsers()
public Dictionary<int, int> GetConnectUsers()
{
return connectUsers;
}

View File

@@ -13,12 +13,12 @@ namespace MMOserver.Game;
public class GameServer : ServerBase
{
private readonly Dictionary<ushort, Action<NetPeer, long, byte[]>> packetHandlers;
private readonly Dictionary<ushort, Action<NetPeer, int, byte[]>> packetHandlers;
private UuidGenerator userUuidGenerator;
public GameServer(int port, string connectionString) : base(port, connectionString)
{
packetHandlers = new Dictionary<ushort, Action<NetPeer, long, byte[]>>
packetHandlers = new Dictionary<ushort, Action<NetPeer, int, byte[]>>
{
[(ushort)PacketCode.INTO_CHANNEL] = OnIntoChannel,
[(ushort)PacketCode.EXIT_CHANNEL] = OnExitChannel,
@@ -51,7 +51,7 @@ public class GameServer : ServerBase
protected override void HandleAuthDummy(NetPeer peer, byte[] payload)
{
DummyAccTokenPacket accTokenPacket = Serializer.Deserialize<DummyAccTokenPacket>(new ReadOnlyMemory<byte>(payload));
long hashKey = accTokenPacket.Token;
int hashKey = accTokenPacket.Token;
if (sessions.TryGetValue(hashKey, out NetPeer? existing))
{
@@ -73,8 +73,8 @@ public class GameServer : ServerBase
Player newPlayer = new Player
{
HashKey = hashKey,
PlayerId = (int)(hashKey & 0x7FFFFFFF),
Nickname = (hashKey & 0x7FFFFFFF).ToString()
PlayerId = hashKey,
Nickname = hashKey.ToString()
};
cm.AddUser(1, hashKey, newPlayer, peer);
@@ -94,7 +94,7 @@ public class GameServer : ServerBase
{
AccTokenPacket accTokenPacket = Serializer.Deserialize<AccTokenPacket>(new ReadOnlyMemory<byte>(payload));
string token = accTokenPacket.Token;
tokenHash.TryGetValue(token, out long hashKey);
tokenHash.TryGetValue(token, out int hashKey);
if (hashKey <= 1000)
{
hashKey = userUuidGenerator.Create();
@@ -133,7 +133,7 @@ public class GameServer : ServerBase
OnSessionConnected(peer, hashKey);
}
protected override void OnSessionConnected(NetPeer peer, long hashKey)
protected override void OnSessionConnected(NetPeer peer, int hashKey)
{
Log.Information("[GameServer] 세션 연결 HashKey={Key} PeerId={Id}", hashKey, peer.Id);
@@ -154,7 +154,7 @@ public class GameServer : ServerBase
}
}
protected override void OnSessionDisconnected(NetPeer peer, long hashKey, DisconnectInfo info)
protected override void OnSessionDisconnected(NetPeer peer, int hashKey, DisconnectInfo info)
{
ChannelManager cm = ChannelManager.Instance;
@@ -176,9 +176,9 @@ public class GameServer : ServerBase
userUuidGenerator.Release(hashKey);
}
protected override void HandlePacket(NetPeer peer, long hashKey, ushort type, byte[] payload)
protected override void HandlePacket(NetPeer peer, int hashKey, ushort type, byte[] payload)
{
if (packetHandlers.TryGetValue(type, out Action<NetPeer, long, byte[]>? handler))
if (packetHandlers.TryGetValue(type, out Action<NetPeer, int, byte[]>? handler))
{
handler(peer, hashKey, payload);
}
@@ -192,7 +192,7 @@ public class GameServer : ServerBase
// 보내는 패킷
// ============================================================
private void SendLoadChannelPacket(NetPeer peer, long hashKey)
private void SendLoadChannelPacket(NetPeer peer, int hashKey)
{
LoadChannelPacket loadChannelPacket = new LoadChannelPacket();
foreach (Channel.Channel channel in ChannelManager.Instance.GetChannels())
@@ -209,7 +209,7 @@ public class GameServer : ServerBase
}
// 나간 유저를 같은 채널 유저들에게 알림 (UPDATE_CHANNEL_USER IsAdd=false)
private void SendExitChannelPacket(NetPeer peer, long hashKey, int channelId, Player player)
private void SendExitChannelPacket(NetPeer peer, int hashKey, int channelId, Player player)
{
UpdateChannelUserPacket packet = new UpdateChannelUserPacket
{
@@ -224,7 +224,7 @@ public class GameServer : ServerBase
// 채널 입장 시 패킷 전송
// - 새 유저에게 : 기존 채널 유저 목록 (INTO_CHANNEL)
// - 기존 유저들에게 : 새 유저 입장 알림 (UPDATE_CHANNEL_USER IsAdd=true)
private void SendIntoChannelPacket(NetPeer peer, long hashKey)
private void SendIntoChannelPacket(NetPeer peer, int hashKey)
{
ChannelManager cm = ChannelManager.Instance;
int channelId = cm.HasUser(hashKey);
@@ -238,7 +238,7 @@ public class GameServer : ServerBase
// 1. 새 유저에게: 자신을 제외한 기존 채널 유저 목록 전송
IntoChannelPacket response = new IntoChannelPacket { ChannelId = channelId };
foreach (long userId in channel.GetConnectUsers())
foreach (int userId in channel.GetConnectUsers())
{
if (userId == hashKey)
{
@@ -270,7 +270,7 @@ public class GameServer : ServerBase
// 채널 입장 시 패킷 전송
// - 자신 유저에게 : 내 정보 (LOAD_GAME)
private void SendLoadGame(NetPeer peer, long hashKey)
private void SendLoadGame(NetPeer peer, int hashKey)
{
ChannelManager cm = ChannelManager.Instance;
int channelId = cm.HasUser(hashKey);
@@ -340,7 +340,7 @@ public class GameServer : ServerBase
// 패킷 핸들러
// ============================================================
private void OnIntoChannel(NetPeer peer, long hashKey, byte[] payload)
private void OnIntoChannel(NetPeer peer, int hashKey, byte[] payload)
{
IntoChannelPacket packet = Serializer.Deserialize<IntoChannelPacket>(new ReadOnlyMemory<byte>(payload));
@@ -361,8 +361,8 @@ public class GameServer : ServerBase
Player newPlayer = new Player
{
HashKey = hashKey,
PlayerId = (int)(hashKey & 0x7FFFFFFF),
Nickname = (hashKey & 0x7FFFFFFF).ToString()
PlayerId = hashKey,
Nickname = hashKey.ToString()
};
cm.AddUser(packet.ChannelId, hashKey, newPlayer, peer);
@@ -375,7 +375,7 @@ public class GameServer : ServerBase
SendLoadGame(peer, hashKey);
}
private void OnExitChannel(NetPeer peer, long hashKey, byte[] payload)
private void OnExitChannel(NetPeer peer, int hashKey, byte[] payload)
{
ExitChannelPacket packet = Serializer.Deserialize<ExitChannelPacket>(new ReadOnlyMemory<byte>(payload));
@@ -395,7 +395,7 @@ public class GameServer : ServerBase
}
}
private void OnTransformPlayer(NetPeer peer, long hashKey, byte[] payload)
private void OnTransformPlayer(NetPeer peer, int hashKey, byte[] payload)
{
TransformPlayerPacket packet = Serializer.Deserialize<TransformPlayerPacket>(new ReadOnlyMemory<byte>(payload));
@@ -421,7 +421,7 @@ public class GameServer : ServerBase
BroadcastToChannel(channelId, data, peer, DeliveryMethod.Unreliable);
}
private void OnActionPlayer(NetPeer peer, long hashKey, byte[] payload)
private void OnActionPlayer(NetPeer peer, int hashKey, byte[] payload)
{
ActionPlayerPacket packet = Serializer.Deserialize<ActionPlayerPacket>(new ReadOnlyMemory<byte>(payload));
@@ -437,7 +437,7 @@ public class GameServer : ServerBase
BroadcastToChannel(channelId, data, peer);
}
private void OnStatePlayer(NetPeer peer, long hashKey, byte[] payload)
private void OnStatePlayer(NetPeer peer, int hashKey, byte[] payload)
{
StatePlayerPacket packet = Serializer.Deserialize<StatePlayerPacket>(new ReadOnlyMemory<byte>(payload));

View File

@@ -2,7 +2,7 @@ namespace MMOserver.Game;
public class Player
{
public long HashKey
public int HashKey
{
get;
set;

View File

@@ -125,7 +125,7 @@ public class PlayerInfo
public class DummyAccTokenPacket
{
[ProtoMember(1)]
public long Token
public int Token
{
get;
set;
@@ -533,7 +533,7 @@ public enum PartyUpdateType
public class UpdatePartyPacket
{
[ProtoMember(1)]
public int PartyId
public long PartyId
{
get;
set;

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@@ -3,20 +3,20 @@ namespace MMOserver.Utils;
public class UuidGenerator
{
// 0 ~ 1000 은 더미 클라이언트 예약 범위
private const long DUMMY_RANGE_MAX = 1000;
private const int DUMMY_RANGE_MAX = 1000;
private readonly object idLock = new();
private readonly HashSet<long> usedIds = new();
private readonly HashSet<int> usedIds = new();
// 고유 랜덤 long ID 발급 (1001번 이상, 충돌 시 재생성)
public long Create()
// 고유 랜덤 int ID 발급 (1001번 이상, 충돌 시 재생성)
public int Create()
{
lock (idLock)
{
long id;
int id;
do
{
id = Random.Shared.NextInt64(DUMMY_RANGE_MAX + 1, long.MaxValue);
id = Random.Shared.Next(DUMMY_RANGE_MAX + 1, int.MaxValue);
} while (usedIds.Contains(id));
usedIds.Add(id);
@@ -25,7 +25,7 @@ public class UuidGenerator
}
// 로그아웃 / 세션 만료 시 ID 반납
public bool Release(long id)
public bool Release(int id)
{
lock (idLock)
{

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@@ -15,7 +15,7 @@ namespace ServerLib.Service;
///
/// 흐름:
/// OnPeerConnected → 대기 목록 등록
/// OnNetworkReceive → Auth 패킷(type=1)이면 HashKey(8byte long) 읽어 인증
/// OnNetworkReceive → Auth 패킷(type=1)이면 HashKey(4byte int) 읽어 인증
/// → 이미 같은 HashKey 세션 있으면 이전 피어 끊고 재연결 (WiFi→LTE)
/// → 그 외 패킷은 HandlePacket() 으로 전달
/// OnPeerDisconnected → 세션/대기 목록에서 제거
@@ -34,10 +34,10 @@ public abstract class ServerBase : INetEventListener
// 인증된 세션 (hashKey → NetPeer) 재연결 조회용
// peer → hashKey 역방향은 peer.Tag as Session 으로 대체
protected readonly Dictionary<long, NetPeer> sessions = new();
protected readonly Dictionary<int, NetPeer> sessions = new();
// Token / HashKey 관리
protected readonly Dictionary<string, long> tokenHash = new();
protected readonly Dictionary<string, int> tokenHash = new();
// 재사용 NetDataWriter (단일 스레드 폴링이므로 안전)
private readonly NetDataWriter cachedWriter = new();
@@ -271,11 +271,11 @@ public abstract class ServerBase : INetEventListener
// ─── 서브클래스 구현 ─────────────────────────────────────────────────
// 인증(Auth) 완료 후 호출
protected abstract void OnSessionConnected(NetPeer peer, long hashKey);
protected abstract void OnSessionConnected(NetPeer peer, int hashKey);
// 세션 정상 해제 시 호출 (재연결 교체 시에는 호출되지 않음)
protected abstract void OnSessionDisconnected(NetPeer peer, long hashKey, DisconnectInfo info);
protected abstract void OnSessionDisconnected(NetPeer peer, int hashKey, DisconnectInfo info);
// 인증된 피어의 게임 패킷 수신 / payload는 헤더 제거된 raw bytes → 실행 프로젝트에서 protobuf 역직렬화
protected abstract void HandlePacket(NetPeer peer, long hashKey, ushort type, byte[] payload);
protected abstract void HandlePacket(NetPeer peer, int hashKey, ushort type, byte[] payload);
}

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@@ -10,7 +10,7 @@ public class Session
set;
}
public long HashKey
public int HashKey
{
get;
init;
@@ -63,7 +63,7 @@ public class Session
RateLimitViolations = 0;
}
public Session(long hashKey, NetPeer peer, int maxPacketsPerSecond = 60)
public Session(int hashKey, NetPeer peer, int maxPacketsPerSecond = 60)
{
HashKey = hashKey;
Peer = peer;