fix : playerID == hashkey 통일 / long => int로 변경

This commit is contained in:
qornwh1
2026-03-08 20:47:23 +09:00
parent 1b7f0003fb
commit 5165b9e6dc
12 changed files with 63 additions and 63 deletions

View File

@@ -9,10 +9,10 @@ public class Channel
private Robby robby = new Robby();
// 채널 내 유저 상태 (hashKey → Player)
private Dictionary<long, Player> connectUsers = new Dictionary<long, Player>();
private Dictionary<int, Player> connectUsers = new Dictionary<int, Player>();
// 채널 내 유저 NetPeer (hashKey → NetPeer) — BroadcastToChannel 교차 조회 제거용
private Dictionary<long, NetPeer> connectPeers = new Dictionary<long, NetPeer>();
private Dictionary<int, NetPeer> connectPeers = new Dictionary<int, NetPeer>();
public int ChannelId
{
@@ -37,14 +37,14 @@ public class Channel
ChannelId = channelId;
}
public void AddUser(long userId, Player player, NetPeer peer)
public void AddUser(int userId, Player player, NetPeer peer)
{
connectUsers[userId] = player;
connectPeers[userId] = peer;
UserCount++;
}
public void RemoveUser(long userId)
public void RemoveUser(int userId)
{
connectUsers.Remove(userId);
connectPeers.Remove(userId);
@@ -52,13 +52,13 @@ public class Channel
}
// 재연결(WiFi→LTE 등) 시 동일 유저의 peer 교체
public void UpdatePeer(long userId, NetPeer peer)
public void UpdatePeer(int userId, NetPeer peer)
{
connectPeers[userId] = peer;
}
// 채널 내 모든 유저의 hashKey 반환 (채널 입장 시 기존 플레이어 목록 조회용)
public IEnumerable<long> GetConnectUsers()
public IEnumerable<int> GetConnectUsers()
{
return connectUsers.Keys;
}
@@ -76,13 +76,13 @@ public class Channel
}
// 특정 유저의 Player 반환
public Player? GetPlayer(long userId)
public Player? GetPlayer(int userId)
{
connectUsers.TryGetValue(userId, out Player? player);
return player;
}
public int HasUser(long userId)
public int HasUser(int userId)
{
if (connectUsers.ContainsKey(userId))
{

View File

@@ -1,4 +1,4 @@
using LiteNetLib;
using LiteNetLib;
using MMOserver.Utils;
namespace MMOserver.Game.Channel;
@@ -9,7 +9,7 @@ public class ChannelManager : Singleton<ChannelManager>
private List<Channel> channels = new List<Channel>();
// 채널별 유저 관리 (유저 key, 채널 val)
private Dictionary<long, int> connectUsers = new Dictionary<long, int>();
private Dictionary<int, int> connectUsers = new Dictionary<int, int>();
public ChannelManager()
{
@@ -34,7 +34,7 @@ public class ChannelManager : Singleton<ChannelManager>
return channels;
}
public void AddUser(int channelId, long userId, Player player, NetPeer peer)
public void AddUser(int channelId, int userId, Player player, NetPeer peer)
{
// 유저 추가
connectUsers.Add(userId, channelId);
@@ -42,7 +42,7 @@ public class ChannelManager : Singleton<ChannelManager>
channels[channelId].AddUser(userId, player, peer);
}
public bool RemoveUser(long userId)
public bool RemoveUser(int userId)
{
// 채널에 없는 유저면 스킵
if (!connectUsers.TryGetValue(userId, out int channelId))
@@ -61,7 +61,7 @@ public class ChannelManager : Singleton<ChannelManager>
return false;
}
public int HasUser(long userId)
public int HasUser(int userId)
{
int channelId = -1;
if (connectUsers.ContainsKey(userId))
@@ -77,7 +77,7 @@ public class ChannelManager : Singleton<ChannelManager>
return channelId;
}
public Dictionary<long, int> GetConnectUsers()
public Dictionary<int, int> GetConnectUsers()
{
return connectUsers;
}