Fix: 보상 이중 지급 방지, 에러 응답 개선, Rate Limit 조정
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- reward_worker에 txCheck 기반 이중 지급 방지 추가 (LastTxID 저장 후 재시도 전 확인)
- RewardFailure 모델에 LastTxID 필드 추가
- grantWithRetry가 txID를 반환하도록 변경
- 10회 재시도 초과 시 CRITICAL 로그에 상세 정보 포함
- 경험치 실패도 hasRewardFailure에 반영하여 reward_failed 상태 전이
- 에러 응답에 requestId 필드 포함 (관측성 개선)
- /api/auth/refresh를 authLimiter에서 분리 (NAT 환경 한도 초과 방지)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-19 21:01:45 +09:00
parent dc2bcb1c5d
commit 9883985968
7 changed files with 110 additions and 34 deletions

View File

@@ -88,5 +88,6 @@ type RewardFailure struct {
Experience int `json:"experience" gorm:"default:0;not null"`
Error string `json:"error" gorm:"type:text"`
RetryCount int `json:"retryCount" gorm:"default:0;not null"`
LastTxID string `json:"lastTxId" gorm:"type:varchar(100)"` // 마지막 시도한 블록체인 트랜잭션 ID (이중 지급 방지용)
ResolvedAt *time.Time `json:"resolvedAt" gorm:"index"`
}

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@@ -329,3 +329,10 @@ func (r *Repository) IncrementRetryCount(id uint, errMsg string) error {
"error": errMsg,
}).Error
}
// UpdateLastTxID saves the last attempted blockchain transaction ID for idempotency checking.
func (r *Repository) UpdateLastTxID(id uint, txID string) error {
return r.db.Model(&RewardFailure{}).
Where("id = ?", id).
Update("last_tx_id", txID).Error
}

View File

@@ -11,8 +11,9 @@ import (
// RewardWorker periodically retries failed reward grants.
type RewardWorker struct {
repo *Repository
rewardGrant func(username string, tokenAmount uint64, assets []core.MintAssetPayload) error
rewardGrant func(username string, tokenAmount uint64, assets []core.MintAssetPayload) (txID string, err error)
expGrant func(username string, exp int) error
txCheck func(txID string) (confirmed bool, err error) // 이중 지급 방지: tx 상태 확인
interval time.Duration
stopCh chan struct{}
}
@@ -20,13 +21,15 @@ type RewardWorker struct {
// NewRewardWorker creates a new RewardWorker. Default interval is 1 minute.
func NewRewardWorker(
repo *Repository,
rewardGrant func(username string, tokenAmount uint64, assets []core.MintAssetPayload) error,
rewardGrant func(username string, tokenAmount uint64, assets []core.MintAssetPayload) (txID string, err error),
expGrant func(username string, exp int) error,
txCheck func(txID string) (confirmed bool, err error),
) *RewardWorker {
return &RewardWorker{
repo: repo,
rewardGrant: rewardGrant,
expGrant: expGrant,
txCheck: txCheck,
interval: 1 * time.Minute,
stopCh: make(chan struct{}),
}
@@ -71,6 +74,21 @@ func (w *RewardWorker) retryOne(rf RewardFailure) {
// 블록체인 보상 재시도 (토큰 또는 에셋이 있는 경우)
if (rf.TokenAmount > 0 || rf.Assets != "[]") && w.rewardGrant != nil {
// 이중 지급 방지: 마지막 tx가 이미 성공했는지 확인
if rf.LastTxID != "" && w.txCheck != nil {
confirmed, checkErr := w.txCheck(rf.LastTxID)
if checkErr != nil {
log.Printf("보상 재시도 tx 상태 확인 실패: ID=%d, txID=%s: %v", rf.ID, rf.LastTxID, checkErr)
// 상태 확인 실패 시 안전하게 재시도 건너뜀 (다음 주기에 다시 확인)
return
}
if confirmed {
log.Printf("보상 재시도 건너뜀 (이전 tx 이미 성공): ID=%d, txID=%s, %s", rf.ID, rf.LastTxID, rf.Username)
// 블록체인 보상은 이미 지급됨 → 경험치만 확인
goto expRetry
}
}
var assets []core.MintAssetPayload
if rf.Assets != "" && rf.Assets != "[]" {
if err := json.Unmarshal([]byte(rf.Assets), &assets); err != nil {
@@ -82,9 +100,18 @@ func (w *RewardWorker) retryOne(rf RewardFailure) {
return
}
}
retryErr = w.rewardGrant(rf.Username, rf.TokenAmount, assets)
txID, grantErr := w.rewardGrant(rf.Username, rf.TokenAmount, assets)
retryErr = grantErr
// 시도한 txID 저장 (다음 재시도 시 이중 지급 방지용)
if txID != "" {
if err := w.repo.UpdateLastTxID(rf.ID, txID); err != nil {
log.Printf("보상 재시도 txID 저장 실패: ID=%d: %v", rf.ID, err)
}
}
}
expRetry:
// 경험치 재시도 (블록체인 보상이 없거나 성공한 경우)
if retryErr == nil && rf.Experience > 0 && w.expGrant != nil {
retryErr = w.expGrant(rf.Username, rf.Experience)
@@ -105,7 +132,8 @@ func (w *RewardWorker) retryOne(rf RewardFailure) {
}
newCount := rf.RetryCount + 1
if newCount >= 10 {
log.Printf("보상 재시도 포기 (최대 횟수 초과): ID=%d, %s", rf.ID, rf.Username)
log.Printf("CRITICAL: 보상 재시도 포기 (최대 횟수 초과) — 수동 복구 필요: ID=%d, session=%s, user=%s, token=%d, exp=%d",
rf.ID, rf.SessionName, rf.Username, rf.TokenAmount, rf.Experience)
} else {
log.Printf("보상 재시도 실패 (%d/10): ID=%d, %s: %v", newCount, rf.ID, rf.Username, retryErr)
}

View File

@@ -33,7 +33,7 @@ type entryTokenData struct {
type Service struct {
repo *Repository
rdb *redis.Client
rewardGrant func(username string, tokenAmount uint64, assets []core.MintAssetPayload) error
rewardGrant func(username string, tokenAmount uint64, assets []core.MintAssetPayload) (txID string, err error)
expGrant func(username string, exp int) error
}
@@ -42,7 +42,8 @@ func NewService(repo *Repository, rdb *redis.Client) *Service {
}
// SetRewardGranter sets the callback for granting rewards via blockchain.
func (s *Service) SetRewardGranter(fn func(username string, tokenAmount uint64, assets []core.MintAssetPayload) error) {
// The callback returns the blockchain transaction ID and an error.
func (s *Service) SetRewardGranter(fn func(username string, tokenAmount uint64, assets []core.MintAssetPayload) (txID string, err error)) {
s.rewardGrant = fn
}
@@ -215,26 +216,19 @@ func (s *Service) CompleteRaid(sessionName string, rewards []PlayerReward) (*Bos
hasRewardFailure := false
if s.rewardGrant != nil {
for _, r := range rewards {
grantErr := s.grantWithRetry(r.Username, r.TokenAmount, r.Assets)
lastTxID, grantErr := s.grantWithRetry(r.Username, r.TokenAmount, r.Assets)
result := RewardResult{Username: r.Username, Success: grantErr == nil}
if grantErr != nil {
result.Error = grantErr.Error()
log.Printf("보상 지급 실패 (재시도 소진): %s: %v", r.Username, grantErr)
hasRewardFailure = true
// 실패한 보상을 DB에 기록하여 백그라운드 재시도 가능하게 함
s.saveRewardFailure(sessionName, r, grantErr)
s.saveRewardFailure(sessionName, r, grantErr, lastTxID)
}
resultRewards = append(resultRewards, result)
}
}
// 보상 실패가 있으면 상태를 reward_failed로 업데이트 (completed → reward_failed)
if hasRewardFailure {
if err := s.repo.TransitionRoomStatus(sessionName, StatusCompleted, StatusRewardFailed, nil); err != nil {
log.Printf("보상 실패 상태 업데이트 실패: %s: %v", sessionName, err)
}
}
// Grant experience to players (with retry)
if s.expGrant != nil {
for _, r := range rewards {
@@ -242,16 +236,24 @@ func (s *Service) CompleteRaid(sessionName string, rewards []PlayerReward) (*Bos
expErr := s.grantExpWithRetry(r.Username, r.Experience)
if expErr != nil {
log.Printf("경험치 지급 실패 (재시도 소진): %s: %v", r.Username, expErr)
hasRewardFailure = true
// 경험치 실패도 RewardFailure에 기록 (토큰/에셋 없이 경험치만)
s.saveRewardFailure(sessionName, PlayerReward{
Username: r.Username,
Experience: r.Experience,
}, expErr)
}, expErr, "")
}
}
}
}
// 보상 실패(블록체인 또는 경험치)가 있으면 상태를 reward_failed로 업데이트
if hasRewardFailure {
if err := s.repo.TransitionRoomStatus(sessionName, StatusCompleted, StatusRewardFailed, nil); err != nil {
log.Printf("보상 실패 상태 업데이트 실패: %s: %v", sessionName, err)
}
}
// BossRoom 삭제 후 슬롯 리셋 — 다음 파티가 즉시 슬롯 재사용 가능
if err := s.repo.DeleteRoomBySessionName(sessionName); err != nil {
log.Printf("BossRoom 삭제 실패 (complete): %s: %v", sessionName, err)
@@ -497,20 +499,26 @@ func (s *Service) GetServerStatus(serverName string) (*DedicatedServer, []RoomSl
const immediateRetries = 3
// grantWithRetry attempts the reward grant up to 3 times with backoff (1s, 2s).
func (s *Service) grantWithRetry(username string, tokenAmount uint64, assets []core.MintAssetPayload) error {
// Returns the last attempted transaction ID (may be empty) and the error.
func (s *Service) grantWithRetry(username string, tokenAmount uint64, assets []core.MintAssetPayload) (string, error) {
delays := []time.Duration{1 * time.Second, 2 * time.Second}
var lastErr error
var lastTxID string
for attempt := 0; attempt < immediateRetries; attempt++ {
lastErr = s.rewardGrant(username, tokenAmount, assets)
if lastErr == nil {
return nil
txID, err := s.rewardGrant(username, tokenAmount, assets)
if txID != "" {
lastTxID = txID
}
if err == nil {
return txID, nil
}
lastErr = err
if attempt < len(delays) {
log.Printf("보상 지급 재시도 (%d/%d): %s: %v", attempt+1, immediateRetries, username, lastErr)
time.Sleep(delays[attempt])
}
}
return lastErr
return lastTxID, lastErr
}
// grantExpWithRetry attempts the experience grant up to 3 times with backoff (1s, 2s).
@@ -531,7 +539,7 @@ func (s *Service) grantExpWithRetry(username string, exp int) error {
}
// saveRewardFailure records a failed reward in the DB for background retry.
func (s *Service) saveRewardFailure(sessionName string, r PlayerReward, grantErr error) {
func (s *Service) saveRewardFailure(sessionName string, r PlayerReward, grantErr error, lastTxID string) {
assets := "[]"
if len(r.Assets) > 0 {
if data, err := json.Marshal(r.Assets); err == nil {
@@ -545,6 +553,7 @@ func (s *Service) saveRewardFailure(sessionName string, r PlayerReward, grantErr
Assets: assets,
Experience: r.Experience,
Error: grantErr.Error(),
LastTxID: lastTxID,
}
if err := s.repo.SaveRewardFailure(rf); err != nil {
log.Printf("보상 실패 기록 저장 실패: %s/%s: %v", sessionName, r.Username, err)

25
main.go
View File

@@ -106,9 +106,12 @@ func main() {
brRepo := bossraid.NewRepository(db)
brSvc := bossraid.NewService(brRepo, rdb)
brSvc.SetRewardGranter(func(username string, tokenAmount uint64, assets []core.MintAssetPayload) error {
_, err := chainSvc.GrantRewardByUsername(username, tokenAmount, assets)
return err
brSvc.SetRewardGranter(func(username string, tokenAmount uint64, assets []core.MintAssetPayload) (string, error) {
result, err := chainSvc.GrantRewardByUsername(username, tokenAmount, assets)
if result != nil {
return result.TxID, err
}
return "", err
})
brSvc.SetExpGranter(func(username string, exp int) error {
return playerSvc.GrantExperienceByUsername(username, exp)
@@ -151,13 +154,23 @@ func main() {
rewardWorker := bossraid.NewRewardWorker(
brRepo,
func(username string, tokenAmount uint64, assets []core.MintAssetPayload) error {
_, err := chainSvc.GrantRewardByUsername(username, tokenAmount, assets)
return err
func(username string, tokenAmount uint64, assets []core.MintAssetPayload) (string, error) {
result, err := chainSvc.GrantRewardByUsername(username, tokenAmount, assets)
if result != nil {
return result.TxID, err
}
return "", err
},
func(username string, exp int) error {
return playerSvc.GrantExperienceByUsername(username, exp)
},
func(txID string) (bool, error) {
result, err := chainClient.GetTxStatus(txID)
if err != nil {
return false, err
}
return result != nil && result.Success, nil
},
)
rewardWorker.Start()

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@@ -9,23 +9,41 @@ import (
)
// ErrorHandler is a Fiber error handler that returns structured JSON for AppError.
// Includes requestID in error responses for log correlation.
func ErrorHandler(c *fiber.Ctx, err error) error {
requestID, _ := c.Locals("requestID").(string)
var appErr *apperror.AppError
if errors.As(err, &appErr) {
return c.Status(appErr.Status).JSON(appErr)
resp := fiber.Map{
"error": appErr.Code,
"message": appErr.Message,
}
if requestID != "" {
resp["requestId"] = requestID
}
return c.Status(appErr.Status).JSON(resp)
}
// Default Fiber error handling
var fiberErr *fiber.Error
if errors.As(err, &fiberErr) {
return c.Status(fiberErr.Code).JSON(fiber.Map{
resp := fiber.Map{
"error": "server_error",
"message": fiberErr.Message,
})
}
if requestID != "" {
resp["requestId"] = requestID
}
return c.Status(fiberErr.Code).JSON(resp)
}
return c.Status(500).JSON(fiber.Map{
resp := fiber.Map{
"error": "internal_error",
"message": "서버 오류가 발생했습니다",
})
}
if requestID != "" {
resp["requestId"] = requestID
}
return c.Status(500).JSON(resp)
}

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@@ -80,7 +80,7 @@ func Register(
a := api.Group("/auth")
a.Post("/register", authLimiter, authH.Register)
a.Post("/login", authLimiter, authH.Login)
a.Post("/refresh", authLimiter, authH.Refresh)
a.Post("/refresh", authH.Refresh) // refresh는 유효한 쿠키 필요 — authLimiter 제외 (NAT 환경 한도 초과 방지)
a.Post("/logout", authMw, authH.Logout)
// /verify moved to internal API (ServerAuth) — see internal section below
a.Get("/ssafy/login", authH.SSAFYLoginURL)