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MMO 서버/데디케이트 서버 연동을 위한 내부 API 엔드포인트 구현: - POST /api/internal/bossraid/entry — 파티 입장 요청 (방 생성) - POST /api/internal/bossraid/start — 세션 시작 보고 - POST /api/internal/bossraid/complete — 클리어 보고 + TOL Chain 보상 지급 - POST /api/internal/bossraid/fail — 실패 보고 - GET /api/internal/bossraid/room — 방 조회 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
142 lines
4.1 KiB
Go
142 lines
4.1 KiB
Go
package bossraid
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import (
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"log"
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"github.com/gofiber/fiber/v2"
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)
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type Handler struct {
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svc *Service
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}
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func NewHandler(svc *Service) *Handler {
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return &Handler{svc: svc}
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}
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func bossError(c *fiber.Ctx, status int, userMsg string, err error) error {
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log.Printf("bossraid error: %s: %v", userMsg, err)
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return c.Status(status).JSON(fiber.Map{"error": userMsg})
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}
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// RequestEntry handles POST /api/internal/bossraid/entry
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// Called by MMO server when a party requests boss raid entry.
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func (h *Handler) RequestEntry(c *fiber.Ctx) error {
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var req struct {
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Usernames []string `json:"usernames"`
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BossID int `json:"bossId"`
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}
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if err := c.BodyParser(&req); err != nil {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "잘못된 요청입니다"})
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}
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if len(req.Usernames) == 0 || req.BossID <= 0 {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "usernames와 bossId는 필수입니다"})
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}
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room, err := h.svc.RequestEntry(req.Usernames, req.BossID)
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if err != nil {
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return bossError(c, fiber.StatusConflict, err.Error(), err)
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}
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return c.Status(fiber.StatusCreated).JSON(fiber.Map{
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"roomId": room.ID,
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"sessionName": room.SessionName,
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"bossId": room.BossID,
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"players": req.Usernames,
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"status": room.Status,
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})
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}
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// StartRaid handles POST /api/internal/bossraid/start
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// Called by dedicated server when the Fusion session begins.
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func (h *Handler) StartRaid(c *fiber.Ctx) error {
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var req struct {
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SessionName string `json:"sessionName"`
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}
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if err := c.BodyParser(&req); err != nil {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "잘못된 요청입니다"})
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}
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if req.SessionName == "" {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "sessionName은 필수입니다"})
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}
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room, err := h.svc.StartRaid(req.SessionName)
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if err != nil {
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return bossError(c, fiber.StatusBadRequest, err.Error(), err)
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}
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return c.JSON(fiber.Map{
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"roomId": room.ID,
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"sessionName": room.SessionName,
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"status": room.Status,
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})
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}
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// CompleteRaid handles POST /api/internal/bossraid/complete
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// Called by dedicated server when the boss is killed. Distributes rewards.
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func (h *Handler) CompleteRaid(c *fiber.Ctx) error {
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var req struct {
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SessionName string `json:"sessionName"`
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Rewards []PlayerReward `json:"rewards"`
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}
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if err := c.BodyParser(&req); err != nil {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "잘못된 요청입니다"})
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}
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if req.SessionName == "" {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "sessionName은 필수입니다"})
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}
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room, results, err := h.svc.CompleteRaid(req.SessionName, req.Rewards)
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if err != nil {
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return bossError(c, fiber.StatusBadRequest, err.Error(), err)
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}
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return c.JSON(fiber.Map{
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"roomId": room.ID,
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"sessionName": room.SessionName,
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"status": room.Status,
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"rewardResults": results,
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})
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}
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// FailRaid handles POST /api/internal/bossraid/fail
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// Called by dedicated server on timeout or party wipe.
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func (h *Handler) FailRaid(c *fiber.Ctx) error {
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var req struct {
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SessionName string `json:"sessionName"`
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}
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if err := c.BodyParser(&req); err != nil {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "잘못된 요청입니다"})
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}
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if req.SessionName == "" {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "sessionName은 필수입니다"})
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}
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room, err := h.svc.FailRaid(req.SessionName)
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if err != nil {
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return bossError(c, fiber.StatusBadRequest, err.Error(), err)
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}
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return c.JSON(fiber.Map{
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"roomId": room.ID,
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"sessionName": room.SessionName,
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"status": room.Status,
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})
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}
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// GetRoom handles GET /api/internal/bossraid/room
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// Query param: sessionName
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func (h *Handler) GetRoom(c *fiber.Ctx) error {
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sessionName := c.Query("sessionName")
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if sessionName == "" {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "sessionName은 필수입니다"})
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}
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room, err := h.svc.GetRoom(sessionName)
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if err != nil {
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return bossError(c, fiber.StatusNotFound, "방을 찾을 수 없습니다", err)
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}
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return c.JSON(room)
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}
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