- /health + /ready 엔드포인트 추가 (DB/Redis 상태 확인) - RequestID 미들웨어 + 구조화 JSON 로깅 - 체인 트랜잭션 per-user rate limit (20 req/min) - DB 커넥션 풀 설정 (MaxOpen 25, MaxIdle 10, MaxLifetime 5m) - Graceful Shutdown 시 Redis/MySQL 연결 정리 - Dockerfile HEALTHCHECK 추가 - CI에 go vet + 빌드 검증 단계 추가 (deploy 전 실행) - 보스 레이드 클라이언트 입장 API (JWT 인증) - Player 프로필 모듈 추가 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
255 lines
7.7 KiB
Go
255 lines
7.7 KiB
Go
package bossraid
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import (
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"log"
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"github.com/gofiber/fiber/v2"
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)
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type Handler struct {
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svc *Service
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}
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func NewHandler(svc *Service) *Handler {
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return &Handler{svc: svc}
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}
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func bossError(c *fiber.Ctx, status int, userMsg string, err error) error {
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log.Printf("bossraid error: %s: %v", userMsg, err)
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return c.Status(status).JSON(fiber.Map{"error": userMsg})
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}
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// RequestEntry handles POST /api/internal/bossraid/entry
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// Called by MMO server when a party requests boss raid entry.
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func (h *Handler) RequestEntry(c *fiber.Ctx) error {
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var req struct {
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Usernames []string `json:"usernames"`
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BossID int `json:"bossId"`
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}
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if err := c.BodyParser(&req); err != nil {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "잘못된 요청입니다"})
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}
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if len(req.Usernames) == 0 || req.BossID <= 0 {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "usernames와 bossId는 필수입니다"})
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}
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for _, u := range req.Usernames {
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if len(u) == 0 || len(u) > 50 {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "유효하지 않은 username입니다"})
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}
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}
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room, err := h.svc.RequestEntry(req.Usernames, req.BossID)
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if err != nil {
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return bossError(c, fiber.StatusConflict, err.Error(), err)
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}
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return c.Status(fiber.StatusCreated).JSON(fiber.Map{
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"roomId": room.ID,
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"sessionName": room.SessionName,
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"bossId": room.BossID,
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"players": req.Usernames,
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"status": room.Status,
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})
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}
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// StartRaid handles POST /api/internal/bossraid/start
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// Called by dedicated server when the Fusion session begins.
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func (h *Handler) StartRaid(c *fiber.Ctx) error {
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var req struct {
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SessionName string `json:"sessionName"`
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}
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if err := c.BodyParser(&req); err != nil {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "잘못된 요청입니다"})
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}
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if req.SessionName == "" {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "sessionName은 필수입니다"})
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}
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room, err := h.svc.StartRaid(req.SessionName)
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if err != nil {
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return bossError(c, fiber.StatusBadRequest, err.Error(), err)
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}
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return c.JSON(fiber.Map{
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"roomId": room.ID,
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"sessionName": room.SessionName,
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"status": room.Status,
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})
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}
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// CompleteRaid handles POST /api/internal/bossraid/complete
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// Called by dedicated server when the boss is killed. Distributes rewards.
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func (h *Handler) CompleteRaid(c *fiber.Ctx) error {
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var req struct {
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SessionName string `json:"sessionName"`
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Rewards []PlayerReward `json:"rewards"`
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}
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if err := c.BodyParser(&req); err != nil {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "잘못된 요청입니다"})
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}
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if req.SessionName == "" {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "sessionName은 필수입니다"})
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}
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room, results, err := h.svc.CompleteRaid(req.SessionName, req.Rewards)
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if err != nil {
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return bossError(c, fiber.StatusBadRequest, err.Error(), err)
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}
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return c.JSON(fiber.Map{
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"roomId": room.ID,
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"sessionName": room.SessionName,
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"status": room.Status,
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"rewardResults": results,
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})
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}
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// FailRaid handles POST /api/internal/bossraid/fail
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// Called by dedicated server on timeout or party wipe.
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func (h *Handler) FailRaid(c *fiber.Ctx) error {
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var req struct {
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SessionName string `json:"sessionName"`
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}
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if err := c.BodyParser(&req); err != nil {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "잘못된 요청입니다"})
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}
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if req.SessionName == "" {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "sessionName은 필수입니다"})
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}
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room, err := h.svc.FailRaid(req.SessionName)
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if err != nil {
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return bossError(c, fiber.StatusBadRequest, err.Error(), err)
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}
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return c.JSON(fiber.Map{
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"roomId": room.ID,
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"sessionName": room.SessionName,
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"status": room.Status,
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})
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}
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// RequestEntryAuth handles POST /api/bossraid/entry (JWT authenticated).
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// Called by the game client to request boss raid entry.
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// The authenticated user must be included in the usernames list.
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func (h *Handler) RequestEntryAuth(c *fiber.Ctx) error {
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var req struct {
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Usernames []string `json:"usernames"`
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BossID int `json:"bossId"`
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}
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if err := c.BodyParser(&req); err != nil {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "잘못된 요청입니다"})
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}
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// 인증된 유저의 username
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authUsername, _ := c.Locals("username").(string)
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if authUsername == "" {
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return c.Status(fiber.StatusUnauthorized).JSON(fiber.Map{"error": "인증 정보가 없습니다"})
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}
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// 빈 usernames이면 솔로 입장 — 본인만 포함
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if len(req.Usernames) == 0 {
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req.Usernames = []string{authUsername}
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}
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if req.BossID <= 0 {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "bossId는 필수입니다"})
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}
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// 인증된 유저가 요청 목록에 포함되어 있는지 검증
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found := false
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for _, u := range req.Usernames {
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if u == authUsername {
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found = true
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break
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}
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}
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if !found {
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return c.Status(fiber.StatusForbidden).JSON(fiber.Map{"error": "본인이 입장 목록에 포함되어야 합니다"})
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}
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for _, u := range req.Usernames {
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if len(u) == 0 || len(u) > 50 {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "유효하지 않은 username입니다"})
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}
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}
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room, tokens, err := h.svc.RequestEntryWithTokens(req.Usernames, req.BossID)
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if err != nil {
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return bossError(c, fiber.StatusConflict, err.Error(), err)
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}
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return c.Status(fiber.StatusCreated).JSON(fiber.Map{
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"roomId": room.ID,
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"sessionName": room.SessionName,
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"bossId": room.BossID,
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"players": req.Usernames,
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"status": room.Status,
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"entryToken": tokens[authUsername],
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})
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}
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// GetMyEntryToken handles GET /api/bossraid/my-entry-token (JWT authenticated).
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// Returns the pending entry token for the authenticated user.
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// Called by party members after the leader requests entry.
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func (h *Handler) GetMyEntryToken(c *fiber.Ctx) error {
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username, _ := c.Locals("username").(string)
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if username == "" {
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return c.Status(fiber.StatusUnauthorized).JSON(fiber.Map{"error": "인증 정보가 없습니다"})
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}
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sessionName, entryToken, err := h.svc.GetMyEntryToken(username)
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if err != nil {
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return c.Status(fiber.StatusNotFound).JSON(fiber.Map{"error": err.Error()})
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}
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return c.JSON(fiber.Map{
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"sessionName": sessionName,
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"entryToken": entryToken,
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})
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}
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// ValidateEntryToken handles POST /api/internal/bossraid/validate-entry (ServerAuth).
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// Called by the dedicated server to validate a player's entry token.
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// Consumes the token (one-time use).
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func (h *Handler) ValidateEntryToken(c *fiber.Ctx) error {
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var req struct {
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EntryToken string `json:"entryToken"`
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}
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if err := c.BodyParser(&req); err != nil {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "잘못된 요청입니다"})
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}
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if req.EntryToken == "" {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "entryToken은 필수입니다"})
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}
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username, sessionName, err := h.svc.ValidateEntryToken(req.EntryToken)
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if err != nil {
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return c.Status(fiber.StatusUnauthorized).JSON(fiber.Map{
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"valid": false,
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"error": err.Error(),
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})
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}
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return c.JSON(fiber.Map{
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"valid": true,
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"username": username,
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"sessionName": sessionName,
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})
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}
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// GetRoom handles GET /api/internal/bossraid/room
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// Query param: sessionName
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func (h *Handler) GetRoom(c *fiber.Ctx) error {
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sessionName := c.Query("sessionName")
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if sessionName == "" {
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "sessionName은 필수입니다"})
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}
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room, err := h.svc.GetRoom(sessionName)
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if err != nil {
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return bossError(c, fiber.StatusNotFound, "방을 찾을 수 없습니다", err)
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}
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return c.JSON(room)
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}
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