feat: floor themes with color-coded walls (Stone/Moss/Lava/Shadow)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-24 14:50:40 +09:00
parent d3d7e2a76a
commit 0dce30f23f
2 changed files with 30 additions and 2 deletions

View File

@@ -2,6 +2,25 @@ package dungeon
import "fmt"
type FloorTheme struct {
WallColor string
FloorColor string
Name string
}
func GetFloorTheme(floorNum int) FloorTheme {
switch {
case floorNum <= 5:
return FloorTheme{"90", "245", "Stone Halls"}
case floorNum <= 10:
return FloorTheme{"22", "28", "Mossy Caverns"}
case floorNum <= 15:
return FloorTheme{"88", "202", "Lava Depths"}
default:
return FloorTheme{"53", "129", "Shadow Realm"}
}
}
// ANSI color codes
const (
ansiReset = "\033[0m"
@@ -95,6 +114,7 @@ func wallVisible(floor *Floor, owner [][]int, x, y int) Visibility {
// RenderFloor renders the tile map as a colored ASCII string.
func RenderFloor(floor *Floor, currentRoom int, showFog bool) string {
theme := GetFloorTheme(floor.Number)
if floor == nil || floor.Tiles == nil {
return ""
}
@@ -200,7 +220,14 @@ func RenderFloor(floor *Floor, currentRoom int, showFog bool) string {
}
if vis == Visible {
buf = append(buf, []byte(fmt.Sprintf("%s%s%c%s", ansiBright, ansiFgWhite, ch, ansiReset))...)
switch tile {
case TileWall:
buf = append(buf, []byte(fmt.Sprintf("\033[38;5;%sm%c\033[0m", theme.WallColor, ch))...)
case TileFloor:
buf = append(buf, []byte(fmt.Sprintf("\033[38;5;%sm%c\033[0m", theme.FloorColor, ch))...)
default:
buf = append(buf, []byte(fmt.Sprintf("%s%s%c%s", ansiBright, ansiFgWhite, ch, ansiReset))...)
}
} else {
// Visited but not current — dim
buf = append(buf, []byte(fmt.Sprintf("%s%c%s", ansiFgGray, ch, ansiReset))...)

View File

@@ -33,6 +33,7 @@ func renderMap(floor *dungeon.Floor) string {
if floor == nil {
return ""
}
theme := dungeon.GetFloorTheme(floor.Number)
headerStyle := lipgloss.NewStyle().Foreground(lipgloss.Color("205")).Bold(true)
// Count explored rooms
@@ -44,7 +45,7 @@ func renderMap(floor *dungeon.Floor) string {
}
total := len(floor.Rooms)
header := headerStyle.Render(fmt.Sprintf("── Catacombs B%d ── %d/%d Rooms ──", floor.Number, explored, total))
header := headerStyle.Render(fmt.Sprintf("── Catacombs B%d: %s ── %d/%d Rooms ──", floor.Number, theme.Name, explored, total))
return header + "\n" + dungeon.RenderFloor(floor, floor.CurrentRoom, true)
}