refactor: replace goto with labeled break in RunTurn
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -32,6 +32,8 @@ func (s *GameSession) RunTurn() {
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s.state.TurnDeadline = time.Now().Add(TurnTimeout)
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s.state.TurnDeadline = time.Now().Add(TurnTimeout)
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s.mu.Unlock()
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s.mu.Unlock()
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collected := 0
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collected := 0
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collecting:
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for collected < aliveCount {
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for collected < aliveCount {
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select {
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select {
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case msg := <-s.actionCh:
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case msg := <-s.actionCh:
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@@ -40,7 +42,7 @@ func (s *GameSession) RunTurn() {
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s.mu.Unlock()
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s.mu.Unlock()
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collected++
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collected++
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case <-timer.C:
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case <-timer.C:
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goto resolve
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break collecting
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case <-s.done:
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case <-s.done:
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timer.Stop()
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timer.Stop()
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return
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return
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@@ -48,7 +50,6 @@ func (s *GameSession) RunTurn() {
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}
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}
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timer.Stop()
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timer.Stop()
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resolve:
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s.mu.Lock()
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s.mu.Lock()
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defer s.mu.Unlock()
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defer s.mu.Unlock()
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s.state.TurnDeadline = time.Time{}
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s.state.TurnDeadline = time.Time{}
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