Commit Graph

11 Commits

Author SHA1 Message Date
7064544693 docs: fix boss naming and AoE pattern in spec
- Archfiend → Archlich (matches codebase)
- Clarify AoE pattern moves from Guardian to Archlich final boss

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 12:38:10 +09:00
dfdc18a444 docs: revise game enhancement spec after review
Fix critical issues from spec review:
- Correct model.go line count (712, not 19K) and adjust Phase 1-1 scope
- Acknowledge existing chat/freeze implementations, rescope accordingly
- Add data model definitions (structs, BoltDB schemas) for all new entities
- Move logging and config externalization to Phase 1 (foundation)
- Align floor themes with boss patterns
- Add testing strategy, data migration plan, and admin API contract

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 12:02:48 +09:00
07587b103e docs: add game enhancement design spec
Comprehensive enhancement plan for Catacombs covering 4 phases:
UI refactoring, combat/dungeon expansion, retention systems, and
operational stability.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 11:58:34 +09:00
09af632ed9 docs: web terminal frontend design spec
WebSocket-to-SSH proxy with xterm.js client.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 13:31:20 +09:00
84431c888a docs: terminal visuals implementation plan
5 tasks: styles, ASCII art, colored log, combat layout, title screen.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 12:35:20 +09:00
1ea6db406e docs: terminal visuals enhancement design spec
Monster ASCII art, combat layout redesign, color effects, title screen.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 11:34:54 +09:00
e3e6c5105c docs: add bugfix and spec alignment implementation plan
Covers 13 tasks: DEF scaling, race condition fix, SaveRun dedup,
taunt fix, multiplayer flee, room status, cursor clamp, event logs,
fingerprint IDs, session cleanup, room cleanup, disconnect handling, chat.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 10:10:57 +09:00
ecf6ee64d0 Add fix plan for spec compliance issues
7 tasks: quick fixes, relic effects, target selection, turn timer,
StartGame race fix, BSP tile map, lobby join-by-code.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 00:48:58 +09:00
5772ca8b3f Add implementation plan with review fixes
10-task plan covering: scaffold, entities, combat, dungeon gen,
game session, store, TUI views, integration, Docker, polish.
Fixes from review: class selection screen, floor advancement,
victory condition, item/shop usage, dead monster gold fix,
per-player flee logic, combat turn counter, boss relic drops.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 23:28:54 +09:00
8f1a00d8c5 Update design spec with review feedback
Add multiplayer state sync model, concrete stats, movement model,
monster AI, lobby/disconnect handling, economy, and chat system.
Fix room probabilities, combat action naming, and AoE interactions.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 23:15:59 +09:00
84d305b74b Add Catacombs game design spec
Co-op roguelike terminal game over SSH using Go + Charm stack.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 22:44:10 +09:00