26784479b7c95ae59d1b4e694df1441c4129c03a
Replace list-based room display with proper 2D tile map using Binary Space Partitioning. Rooms are carved into a 60x20 grid, connected by L-shaped corridors, and rendered with ANSI-colored ASCII art including fog of war visibility. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Description
No description provided
Languages
Go
98.7%
HTML
1.2%