Add title, lobby, class select, game, shop, and result screens. Rewrite model.go with 6-screen state machine and input routing. Wire server/ssh.go and main.go with lobby and store. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
43 lines
1.2 KiB
Go
43 lines
1.2 KiB
Go
package server
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import (
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"fmt"
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"log"
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"github.com/charmbracelet/ssh"
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"github.com/charmbracelet/wish"
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"github.com/charmbracelet/wish/bubbletea"
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tea "github.com/charmbracelet/bubbletea"
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gossh "golang.org/x/crypto/ssh"
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"github.com/tolelom/catacombs/game"
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"github.com/tolelom/catacombs/store"
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"github.com/tolelom/catacombs/ui"
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)
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func Start(host string, port int, lobby *game.Lobby, db *store.DB) error {
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s, err := wish.NewServer(
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wish.WithAddress(fmt.Sprintf("%s:%d", host, port)),
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wish.WithHostKeyPath(".ssh/catacombs_host_key"),
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wish.WithPublicKeyAuth(func(_ ssh.Context, _ ssh.PublicKey) bool {
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return true // accept all keys
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}),
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wish.WithMiddleware(
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bubbletea.Middleware(func(s ssh.Session) (tea.Model, []tea.ProgramOption) {
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pty, _, _ := s.Pty()
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fingerprint := ""
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if s.PublicKey() != nil {
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fingerprint = gossh.FingerprintSHA256(s.PublicKey())
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}
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m := ui.NewModel(pty.Window.Width, pty.Window.Height, fingerprint, lobby, db)
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return m, []tea.ProgramOption{tea.WithAltScreen()}
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}),
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),
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)
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if err != nil {
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return fmt.Errorf("could not create server: %w", err)
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}
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log.Printf("Starting SSH server on %s:%d", host, port)
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return s.ListenAndServe()
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}
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