- Add targetCursor to Model; Tab cycles through monsters in combat - Pass targetCursor to renderGame/renderHUD; show "> " marker on selected enemy - Attack and Skill actions use targetCursor as TargetIdx - Update action bar to show [Tab]Target hint - Replace unanimous-flee block with per-player flee; solo mode transitions to PhaseExploring immediately on success Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
9.8 KiB
9.8 KiB