b0766c488c309d502f335bef28b8332f6bca3e33
Replace shallow struct copy with full deep copy of Players, Monsters, Floor/Rooms, Inventory, Relics, ShopItems, and CombatLog slices so concurrent readers via GetState never alias the combatLoop's live data. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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