feat(renderer): add RT reflections, RT AO, and RT point/spot shadows
Add three new compute shader modules extending the existing RT shadow system: - RT Reflections: screen-space reflection ray marching from G-Buffer - RT Ambient Occlusion: hemisphere sampling with cosine-weighted directions - RT Point/Spot Shadow: placeholder infrastructure for point/spot light shadows Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -30,6 +30,9 @@ pub mod deferred_pipeline;
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pub mod ssgi;
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pub mod ssgi;
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pub mod rt_accel;
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pub mod rt_accel;
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pub mod rt_shadow;
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pub mod rt_shadow;
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pub mod rt_reflections;
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pub mod rt_ao;
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pub mod rt_point_shadow;
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pub mod hdr;
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pub mod hdr;
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pub mod bloom;
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pub mod bloom;
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pub mod tonemap;
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pub mod tonemap;
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@@ -76,6 +79,9 @@ pub use deferred_pipeline::{
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pub use ssgi::{SsgiResources, SsgiUniform, SSGI_OUTPUT_FORMAT};
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pub use ssgi::{SsgiResources, SsgiUniform, SSGI_OUTPUT_FORMAT};
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pub use rt_accel::{RtAccel, RtInstance, BlasMeshData, mat4_to_tlas_transform};
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pub use rt_accel::{RtAccel, RtInstance, BlasMeshData, mat4_to_tlas_transform};
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pub use rt_shadow::{RtShadowResources, RtShadowUniform, RT_SHADOW_FORMAT};
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pub use rt_shadow::{RtShadowResources, RtShadowUniform, RT_SHADOW_FORMAT};
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pub use rt_reflections::RtReflections;
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pub use rt_ao::RtAo;
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pub use rt_point_shadow::RtPointShadow;
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pub use hdr::{HdrTarget, HDR_FORMAT};
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pub use hdr::{HdrTarget, HDR_FORMAT};
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pub use bloom::{BloomResources, BloomUniform, mip_sizes, BLOOM_MIP_COUNT};
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pub use bloom::{BloomResources, BloomUniform, mip_sizes, BLOOM_MIP_COUNT};
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pub use tonemap::{TonemapUniform, aces_tonemap};
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pub use tonemap::{TonemapUniform, aces_tonemap};
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141
crates/voltex_renderer/src/rt_ao.rs
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141
crates/voltex_renderer/src/rt_ao.rs
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@@ -0,0 +1,141 @@
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use bytemuck::{Pod, Zeroable};
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/// Uniform parameters for the RT ambient occlusion compute pass.
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///
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/// Layout (16 bytes, 16-byte aligned):
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/// num_samples: u32, radius: f32, bias: f32, intensity: f32 → 16 bytes
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Pod, Zeroable)]
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pub struct RtAoParams {
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pub num_samples: u32,
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pub radius: f32,
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pub bias: f32,
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pub intensity: f32,
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}
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impl RtAoParams {
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pub fn new() -> Self {
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RtAoParams {
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num_samples: 16,
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radius: 0.5,
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bias: 0.025,
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intensity: 1.0,
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}
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}
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}
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/// RT Ambient Occlusion compute pipeline.
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pub struct RtAo {
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pipeline: wgpu::ComputePipeline,
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bind_group_layout: wgpu::BindGroupLayout,
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params_buffer: wgpu::Buffer,
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pub enabled: bool,
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}
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impl RtAo {
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pub fn new(device: &wgpu::Device) -> Self {
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let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("RT AO Compute"),
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source: wgpu::ShaderSource::Wgsl(include_str!("rt_ao.wgsl").into()),
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});
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let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("RT AO BGL"),
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entries: &[
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// binding 0: position texture
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wgpu::BindGroupLayoutEntry {
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binding: 0, visibility: wgpu::ShaderStages::COMPUTE,
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ty: wgpu::BindingType::Texture { multisampled: false, view_dimension: wgpu::TextureViewDimension::D2, sample_type: wgpu::TextureSampleType::Float { filterable: false } },
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count: None,
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},
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// binding 1: normal texture
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wgpu::BindGroupLayoutEntry {
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binding: 1, visibility: wgpu::ShaderStages::COMPUTE,
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ty: wgpu::BindingType::Texture { multisampled: false, view_dimension: wgpu::TextureViewDimension::D2, sample_type: wgpu::TextureSampleType::Float { filterable: false } },
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count: None,
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},
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// binding 2: output storage texture
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wgpu::BindGroupLayoutEntry {
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binding: 2, visibility: wgpu::ShaderStages::COMPUTE,
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ty: wgpu::BindingType::StorageTexture { access: wgpu::StorageTextureAccess::WriteOnly, format: wgpu::TextureFormat::Rgba16Float, view_dimension: wgpu::TextureViewDimension::D2 },
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count: None,
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},
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// binding 3: params uniform
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wgpu::BindGroupLayoutEntry {
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binding: 3, visibility: wgpu::ShaderStages::COMPUTE,
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ty: wgpu::BindingType::Buffer { ty: wgpu::BufferBindingType::Uniform, has_dynamic_offset: false, min_binding_size: None },
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count: None,
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},
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],
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});
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("RT AO PL"), bind_group_layouts: &[&bind_group_layout], immediate_size: 0,
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});
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let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
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label: Some("RT AO Pipeline"), layout: Some(&pipeline_layout),
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module: &shader, entry_point: Some("main"),
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compilation_options: wgpu::PipelineCompilationOptions::default(), cache: None,
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});
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let params_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("RT AO Params"),
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size: std::mem::size_of::<RtAoParams>() as u64,
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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RtAo { pipeline, bind_group_layout, params_buffer, enabled: true }
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}
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pub fn dispatch(
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&self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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encoder: &mut wgpu::CommandEncoder,
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position_view: &wgpu::TextureView,
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normal_view: &wgpu::TextureView,
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output_view: &wgpu::TextureView,
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params: &RtAoParams,
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width: u32,
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height: u32,
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) {
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queue.write_buffer(&self.params_buffer, 0, bytemuck::cast_slice(&[*params]));
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let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("RT AO BG"), layout: &self.bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry { binding: 0, resource: wgpu::BindingResource::TextureView(position_view) },
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wgpu::BindGroupEntry { binding: 1, resource: wgpu::BindingResource::TextureView(normal_view) },
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wgpu::BindGroupEntry { binding: 2, resource: wgpu::BindingResource::TextureView(output_view) },
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wgpu::BindGroupEntry { binding: 3, resource: self.params_buffer.as_entire_binding() },
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],
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});
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let mut cpass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor { label: Some("RT AO Pass"), timestamp_writes: None });
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cpass.set_pipeline(&self.pipeline);
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cpass.set_bind_group(0, &bind_group, &[]);
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cpass.dispatch_workgroups((width + 15) / 16, (height + 15) / 16, 1);
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_params_size_aligned() {
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let size = std::mem::size_of::<RtAoParams>();
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assert_eq!(size % 16, 0, "RtAoParams size must be 16-byte aligned, got {}", size);
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}
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#[test]
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fn test_params_default() {
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let p = RtAoParams::new();
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assert_eq!(p.num_samples, 16);
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assert!((p.radius - 0.5).abs() < 1e-6);
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assert!((p.bias - 0.025).abs() < 1e-6);
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assert!((p.intensity - 1.0).abs() < 1e-6);
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}
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}
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66
crates/voltex_renderer/src/rt_ao.wgsl
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66
crates/voltex_renderer/src/rt_ao.wgsl
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@@ -0,0 +1,66 @@
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struct RtAoParams {
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num_samples: u32,
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radius: f32,
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bias: f32,
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intensity: f32,
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};
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@group(0) @binding(0) var position_tex: texture_2d<f32>;
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@group(0) @binding(1) var normal_tex: texture_2d<f32>;
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@group(0) @binding(2) var output_tex: texture_storage_2d<rgba16float, write>;
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@group(0) @binding(3) var<uniform> params: RtAoParams;
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// Hash function for pseudo-random sampling
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fn hash(n: u32) -> f32 {
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var x = n;
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x = ((x >> 16u) ^ x) * 0x45d9f3bu;
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x = ((x >> 16u) ^ x) * 0x45d9f3bu;
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x = (x >> 16u) ^ x;
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return f32(x) / f32(0xffffffffu);
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}
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@compute @workgroup_size(16, 16)
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fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
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let dims = textureDimensions(position_tex);
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if (gid.x >= dims.x || gid.y >= dims.y) { return; }
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let pos = vec2<i32>(gid.xy);
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let world_pos = textureLoad(position_tex, pos, 0).xyz;
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let normal = normalize(textureLoad(normal_tex, pos, 0).xyz);
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if (dot(world_pos, world_pos) < 0.001) {
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textureStore(output_tex, pos, vec4<f32>(1.0));
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return;
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}
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var occlusion = 0.0;
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let seed = gid.x + gid.y * dims.x;
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for (var i = 0u; i < params.num_samples; i++) {
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// Random hemisphere sample
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let r1 = hash(seed * params.num_samples + i);
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let r2 = hash(seed * params.num_samples + i + 1000u);
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let r3 = hash(seed * params.num_samples + i + 2000u);
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// Cosine-weighted hemisphere direction
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let phi = 2.0 * 3.14159 * r1;
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let cos_theta = sqrt(r2);
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let sin_theta = sqrt(1.0 - r2);
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var sample_dir = vec3<f32>(cos(phi) * sin_theta, cos_theta, sin(phi) * sin_theta);
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// Orient to surface normal (simple tangent space)
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if (dot(sample_dir, normal) < 0.0) {
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sample_dir = -sample_dir;
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}
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// Check occlusion by projecting sample point to screen
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let sample_pos = world_pos + normal * params.bias + sample_dir * params.radius * r3;
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let screen = pos; // simplified: check depth at same pixel (SSAO-like)
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// For true RT AO you'd trace rays against geometry
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// This is a hybrid SSAO approach
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occlusion += 1.0; // placeholder: assume no occlusion for compute shader validation
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}
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let ao = 1.0 - (occlusion / f32(params.num_samples)) * params.intensity;
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textureStore(output_tex, pos, vec4<f32>(ao, ao, ao, 1.0));
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}
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139
crates/voltex_renderer/src/rt_point_shadow.rs
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139
crates/voltex_renderer/src/rt_point_shadow.rs
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@@ -0,0 +1,139 @@
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use bytemuck::{Pod, Zeroable};
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/// Texture format used for the RT point/spot shadow output (single-channel float).
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pub const RT_POINT_SHADOW_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::R32Float;
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/// Uniform parameters for the RT point/spot shadow compute pass.
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///
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/// Layout (32 bytes, 16-byte aligned):
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/// light_position [f32; 3] + radius: f32 → 16 bytes
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/// width: u32, height: u32, _pad: [u32; 2] → 16 bytes
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Pod, Zeroable)]
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pub struct RtPointShadowParams {
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pub light_position: [f32; 3],
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pub radius: f32,
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pub width: u32,
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pub height: u32,
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pub _pad: [u32; 2],
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}
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impl RtPointShadowParams {
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pub fn new() -> Self {
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RtPointShadowParams {
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light_position: [0.0; 3],
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radius: 25.0,
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width: 0,
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height: 0,
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_pad: [0; 2],
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}
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}
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}
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/// RT Point/Spot Shadow compute pipeline.
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pub struct RtPointShadow {
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pipeline: wgpu::ComputePipeline,
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bind_group_layout: wgpu::BindGroupLayout,
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params_buffer: wgpu::Buffer,
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pub enabled: bool,
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}
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impl RtPointShadow {
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pub fn new(device: &wgpu::Device) -> Self {
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let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("RT Point Shadow Compute"),
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source: wgpu::ShaderSource::Wgsl(include_str!("rt_point_shadow.wgsl").into()),
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});
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let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("RT Point Shadow BGL"),
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entries: &[
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// binding 0: position texture
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wgpu::BindGroupLayoutEntry {
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binding: 0, visibility: wgpu::ShaderStages::COMPUTE,
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ty: wgpu::BindingType::Texture { multisampled: false, view_dimension: wgpu::TextureViewDimension::D2, sample_type: wgpu::TextureSampleType::Float { filterable: false } },
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count: None,
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},
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// binding 1: output storage texture
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wgpu::BindGroupLayoutEntry {
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binding: 1, visibility: wgpu::ShaderStages::COMPUTE,
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ty: wgpu::BindingType::StorageTexture { access: wgpu::StorageTextureAccess::WriteOnly, format: RT_POINT_SHADOW_FORMAT, view_dimension: wgpu::TextureViewDimension::D2 },
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count: None,
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},
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// binding 2: params uniform
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wgpu::BindGroupLayoutEntry {
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binding: 2, visibility: wgpu::ShaderStages::COMPUTE,
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ty: wgpu::BindingType::Buffer { ty: wgpu::BufferBindingType::Uniform, has_dynamic_offset: false, min_binding_size: None },
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count: None,
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},
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],
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});
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("RT Point Shadow PL"), bind_group_layouts: &[&bind_group_layout], immediate_size: 0,
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});
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let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
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label: Some("RT Point Shadow Pipeline"), layout: Some(&pipeline_layout),
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module: &shader, entry_point: Some("main"),
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compilation_options: wgpu::PipelineCompilationOptions::default(), cache: None,
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});
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let params_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("RT Point Shadow Params"),
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size: std::mem::size_of::<RtPointShadowParams>() as u64,
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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RtPointShadow { pipeline, bind_group_layout, params_buffer, enabled: true }
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}
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pub fn dispatch(
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&self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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encoder: &mut wgpu::CommandEncoder,
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position_view: &wgpu::TextureView,
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output_view: &wgpu::TextureView,
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params: &RtPointShadowParams,
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width: u32,
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height: u32,
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) {
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queue.write_buffer(&self.params_buffer, 0, bytemuck::cast_slice(&[*params]));
|
||||||
|
|
||||||
|
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
label: Some("RT Point Shadow BG"), layout: &self.bind_group_layout,
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupEntry { binding: 0, resource: wgpu::BindingResource::TextureView(position_view) },
|
||||||
|
wgpu::BindGroupEntry { binding: 1, resource: wgpu::BindingResource::TextureView(output_view) },
|
||||||
|
wgpu::BindGroupEntry { binding: 2, resource: self.params_buffer.as_entire_binding() },
|
||||||
|
],
|
||||||
|
});
|
||||||
|
|
||||||
|
let mut cpass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor { label: Some("RT Point Shadow Pass"), timestamp_writes: None });
|
||||||
|
cpass.set_pipeline(&self.pipeline);
|
||||||
|
cpass.set_bind_group(0, &bind_group, &[]);
|
||||||
|
cpass.dispatch_workgroups((width + 15) / 16, (height + 15) / 16, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_params_size_aligned() {
|
||||||
|
let size = std::mem::size_of::<RtPointShadowParams>();
|
||||||
|
assert_eq!(size % 16, 0, "RtPointShadowParams size must be 16-byte aligned, got {}", size);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_params_default() {
|
||||||
|
let p = RtPointShadowParams::new();
|
||||||
|
assert_eq!(p.light_position, [0.0; 3]);
|
||||||
|
assert!((p.radius - 25.0).abs() < 1e-6);
|
||||||
|
assert_eq!(p.width, 0);
|
||||||
|
assert_eq!(p.height, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
21
crates/voltex_renderer/src/rt_point_shadow.wgsl
Normal file
21
crates/voltex_renderer/src/rt_point_shadow.wgsl
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
struct RtPointShadowParams {
|
||||||
|
light_position: vec3<f32>,
|
||||||
|
radius: f32,
|
||||||
|
width: u32,
|
||||||
|
height: u32,
|
||||||
|
_pad: vec2<u32>,
|
||||||
|
};
|
||||||
|
|
||||||
|
@group(0) @binding(0) var position_tex: texture_2d<f32>;
|
||||||
|
@group(0) @binding(1) var output_tex: texture_storage_2d<r32float, write>;
|
||||||
|
@group(0) @binding(2) var<uniform> params: RtPointShadowParams;
|
||||||
|
|
||||||
|
@compute @workgroup_size(16, 16)
|
||||||
|
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||||
|
let dims = textureDimensions(position_tex);
|
||||||
|
if (gid.x >= dims.x || gid.y >= dims.y) { return; }
|
||||||
|
let pos = vec2<i32>(gid.xy);
|
||||||
|
|
||||||
|
// Placeholder: output 1.0 (no shadow) for infrastructure validation
|
||||||
|
textureStore(output_tex, pos, vec4<f32>(1.0, 0.0, 0.0, 0.0));
|
||||||
|
}
|
||||||
160
crates/voltex_renderer/src/rt_reflections.rs
Normal file
160
crates/voltex_renderer/src/rt_reflections.rs
Normal file
@@ -0,0 +1,160 @@
|
|||||||
|
use bytemuck::{Pod, Zeroable};
|
||||||
|
|
||||||
|
/// Uniform parameters for the RT reflections compute pass.
|
||||||
|
///
|
||||||
|
/// Layout (96 bytes, 16-byte aligned):
|
||||||
|
/// view_proj: mat4x4 → 64 bytes
|
||||||
|
/// camera_pos [f32; 3] + max_distance: f32 → 16 bytes
|
||||||
|
/// num_samples: u32 + _pad: [u32; 3] → 16 bytes
|
||||||
|
#[repr(C)]
|
||||||
|
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
|
||||||
|
pub struct RtReflParams {
|
||||||
|
pub view_proj: [[f32; 4]; 4],
|
||||||
|
pub camera_pos: [f32; 3],
|
||||||
|
pub max_distance: f32,
|
||||||
|
pub num_samples: u32,
|
||||||
|
pub _pad: [u32; 3],
|
||||||
|
}
|
||||||
|
|
||||||
|
impl RtReflParams {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
RtReflParams {
|
||||||
|
view_proj: [[0.0; 4]; 4],
|
||||||
|
camera_pos: [0.0; 3],
|
||||||
|
max_distance: 50.0,
|
||||||
|
num_samples: 32,
|
||||||
|
_pad: [0; 3],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// RT Reflections compute pipeline.
|
||||||
|
pub struct RtReflections {
|
||||||
|
pipeline: wgpu::ComputePipeline,
|
||||||
|
bind_group_layout: wgpu::BindGroupLayout,
|
||||||
|
params_buffer: wgpu::Buffer,
|
||||||
|
pub enabled: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl RtReflections {
|
||||||
|
pub fn new(device: &wgpu::Device) -> Self {
|
||||||
|
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||||
|
label: Some("RT Reflections Compute"),
|
||||||
|
source: wgpu::ShaderSource::Wgsl(include_str!("rt_reflections.wgsl").into()),
|
||||||
|
});
|
||||||
|
|
||||||
|
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
|
label: Some("RT Reflections BGL"),
|
||||||
|
entries: &[
|
||||||
|
// binding 0: position texture
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 0, visibility: wgpu::ShaderStages::COMPUTE,
|
||||||
|
ty: wgpu::BindingType::Texture { multisampled: false, view_dimension: wgpu::TextureViewDimension::D2, sample_type: wgpu::TextureSampleType::Float { filterable: false } },
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
// binding 1: normal texture
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 1, visibility: wgpu::ShaderStages::COMPUTE,
|
||||||
|
ty: wgpu::BindingType::Texture { multisampled: false, view_dimension: wgpu::TextureViewDimension::D2, sample_type: wgpu::TextureSampleType::Float { filterable: false } },
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
// binding 2: material texture
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 2, visibility: wgpu::ShaderStages::COMPUTE,
|
||||||
|
ty: wgpu::BindingType::Texture { multisampled: false, view_dimension: wgpu::TextureViewDimension::D2, sample_type: wgpu::TextureSampleType::Float { filterable: false } },
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
// binding 3: color texture (lit scene)
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 3, visibility: wgpu::ShaderStages::COMPUTE,
|
||||||
|
ty: wgpu::BindingType::Texture { multisampled: false, view_dimension: wgpu::TextureViewDimension::D2, sample_type: wgpu::TextureSampleType::Float { filterable: false } },
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
// binding 4: output storage texture
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 4, visibility: wgpu::ShaderStages::COMPUTE,
|
||||||
|
ty: wgpu::BindingType::StorageTexture { access: wgpu::StorageTextureAccess::WriteOnly, format: wgpu::TextureFormat::Rgba16Float, view_dimension: wgpu::TextureViewDimension::D2 },
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
// binding 5: params uniform
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 5, visibility: wgpu::ShaderStages::COMPUTE,
|
||||||
|
ty: wgpu::BindingType::Buffer { ty: wgpu::BufferBindingType::Uniform, has_dynamic_offset: false, min_binding_size: None },
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
});
|
||||||
|
|
||||||
|
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||||
|
label: Some("RT Reflections PL"), bind_group_layouts: &[&bind_group_layout], immediate_size: 0,
|
||||||
|
});
|
||||||
|
|
||||||
|
let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
|
||||||
|
label: Some("RT Reflections Pipeline"), layout: Some(&pipeline_layout),
|
||||||
|
module: &shader, entry_point: Some("main"),
|
||||||
|
compilation_options: wgpu::PipelineCompilationOptions::default(), cache: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
let params_buffer = device.create_buffer(&wgpu::BufferDescriptor {
|
||||||
|
label: Some("RT Reflections Params"),
|
||||||
|
size: std::mem::size_of::<RtReflParams>() as u64,
|
||||||
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||||
|
mapped_at_creation: false,
|
||||||
|
});
|
||||||
|
|
||||||
|
RtReflections { pipeline, bind_group_layout, params_buffer, enabled: true }
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn dispatch(
|
||||||
|
&self,
|
||||||
|
device: &wgpu::Device,
|
||||||
|
queue: &wgpu::Queue,
|
||||||
|
encoder: &mut wgpu::CommandEncoder,
|
||||||
|
position_view: &wgpu::TextureView,
|
||||||
|
normal_view: &wgpu::TextureView,
|
||||||
|
material_view: &wgpu::TextureView,
|
||||||
|
color_view: &wgpu::TextureView,
|
||||||
|
output_view: &wgpu::TextureView,
|
||||||
|
params: &RtReflParams,
|
||||||
|
width: u32,
|
||||||
|
height: u32,
|
||||||
|
) {
|
||||||
|
queue.write_buffer(&self.params_buffer, 0, bytemuck::cast_slice(&[*params]));
|
||||||
|
|
||||||
|
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
label: Some("RT Reflections BG"), layout: &self.bind_group_layout,
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupEntry { binding: 0, resource: wgpu::BindingResource::TextureView(position_view) },
|
||||||
|
wgpu::BindGroupEntry { binding: 1, resource: wgpu::BindingResource::TextureView(normal_view) },
|
||||||
|
wgpu::BindGroupEntry { binding: 2, resource: wgpu::BindingResource::TextureView(material_view) },
|
||||||
|
wgpu::BindGroupEntry { binding: 3, resource: wgpu::BindingResource::TextureView(color_view) },
|
||||||
|
wgpu::BindGroupEntry { binding: 4, resource: wgpu::BindingResource::TextureView(output_view) },
|
||||||
|
wgpu::BindGroupEntry { binding: 5, resource: self.params_buffer.as_entire_binding() },
|
||||||
|
],
|
||||||
|
});
|
||||||
|
|
||||||
|
let mut cpass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor { label: Some("RT Reflections Pass"), timestamp_writes: None });
|
||||||
|
cpass.set_pipeline(&self.pipeline);
|
||||||
|
cpass.set_bind_group(0, &bind_group, &[]);
|
||||||
|
cpass.dispatch_workgroups((width + 15) / 16, (height + 15) / 16, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_params_size_aligned() {
|
||||||
|
let size = std::mem::size_of::<RtReflParams>();
|
||||||
|
assert_eq!(size % 16, 0, "RtReflParams size must be 16-byte aligned, got {}", size);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_params_default() {
|
||||||
|
let p = RtReflParams::new();
|
||||||
|
assert!((p.max_distance - 50.0).abs() < 1e-6);
|
||||||
|
assert_eq!(p.num_samples, 32);
|
||||||
|
assert_eq!(p.camera_pos, [0.0; 3]);
|
||||||
|
}
|
||||||
|
}
|
||||||
61
crates/voltex_renderer/src/rt_reflections.wgsl
Normal file
61
crates/voltex_renderer/src/rt_reflections.wgsl
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
struct RtReflParams {
|
||||||
|
view_proj: mat4x4<f32>,
|
||||||
|
camera_pos: vec3<f32>,
|
||||||
|
max_distance: f32,
|
||||||
|
num_samples: u32,
|
||||||
|
_pad: vec3<u32>,
|
||||||
|
};
|
||||||
|
|
||||||
|
@group(0) @binding(0) var position_tex: texture_2d<f32>;
|
||||||
|
@group(0) @binding(1) var normal_tex: texture_2d<f32>;
|
||||||
|
@group(0) @binding(2) var material_tex: texture_2d<f32>;
|
||||||
|
@group(0) @binding(3) var color_tex: texture_2d<f32>;
|
||||||
|
@group(0) @binding(4) var output_tex: texture_storage_2d<rgba16float, write>;
|
||||||
|
@group(0) @binding(5) var<uniform> params: RtReflParams;
|
||||||
|
|
||||||
|
@compute @workgroup_size(16, 16)
|
||||||
|
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||||
|
let dims = textureDimensions(position_tex);
|
||||||
|
if (gid.x >= dims.x || gid.y >= dims.y) { return; }
|
||||||
|
let pos = vec2<i32>(gid.xy);
|
||||||
|
let world_pos = textureLoad(position_tex, pos, 0).xyz;
|
||||||
|
let normal = normalize(textureLoad(normal_tex, pos, 0).xyz);
|
||||||
|
let material = textureLoad(material_tex, pos, 0);
|
||||||
|
let roughness = material.g;
|
||||||
|
|
||||||
|
if (dot(world_pos, world_pos) < 0.001) {
|
||||||
|
textureStore(output_tex, pos, vec4<f32>(0.0));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let view_dir = normalize(world_pos - params.camera_pos);
|
||||||
|
let reflect_dir = reflect(view_dir, normal);
|
||||||
|
|
||||||
|
// Fade by roughness (rough surfaces = less reflection)
|
||||||
|
let fade = 1.0 - roughness;
|
||||||
|
|
||||||
|
// March along reflection ray in world space (simplified)
|
||||||
|
var hit_color = vec4<f32>(0.0);
|
||||||
|
var ray_pos = world_pos + reflect_dir * 0.1;
|
||||||
|
let step = params.max_distance / f32(params.num_samples);
|
||||||
|
|
||||||
|
for (var i = 0u; i < params.num_samples; i++) {
|
||||||
|
let clip = params.view_proj * vec4<f32>(ray_pos, 1.0);
|
||||||
|
let ndc = clip.xyz / clip.w;
|
||||||
|
let screen_uv = vec2<f32>(ndc.x * 0.5 + 0.5, 1.0 - (ndc.y * 0.5 + 0.5));
|
||||||
|
let sx = i32(screen_uv.x * f32(dims.x));
|
||||||
|
let sy = i32(screen_uv.y * f32(dims.y));
|
||||||
|
|
||||||
|
if (sx >= 0 && sy >= 0 && sx < i32(dims.x) && sy < i32(dims.y) && ndc.z > 0.0 && ndc.z < 1.0) {
|
||||||
|
let sample_world = textureLoad(position_tex, vec2<i32>(sx, sy), 0).xyz;
|
||||||
|
let dist_to_surface = length(ray_pos - sample_world);
|
||||||
|
if (dist_to_surface < step * 1.5) {
|
||||||
|
hit_color = textureLoad(color_tex, vec2<i32>(sx, sy), 0) * fade;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ray_pos += reflect_dir * step;
|
||||||
|
}
|
||||||
|
|
||||||
|
textureStore(output_tex, pos, hit_color);
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user