039dbe0d09fd757df8e8d5815b5ce362d6c5e1f8
Add three new compute shader modules extending the existing RT shadow system: - RT Reflections: screen-space reflection ray marching from G-Buffer - RT Ambient Occlusion: hemisphere sampling with cosine-weighted directions - RT Point/Spot Shadow: placeholder infrastructure for point/spot light shadows Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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