feat(physics): add ray vs mesh raycasting with MeshCollider

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-26 15:48:57 +09:00
parent 07d7475410
commit 1b5da4d0d5
2 changed files with 146 additions and 1 deletions

View File

@@ -10,9 +10,10 @@ pub mod integrator;
pub mod solver;
pub mod raycast;
pub mod ccd;
pub mod mesh_collider;
pub use bvh::BvhTree;
pub use collider::Collider;
pub use collider::{Collider, ConvexHull};
pub use contact::ContactPoint;
pub use collision::detect_collisions;
pub use rigid_body::{RigidBody, PhysicsConfig};
@@ -21,3 +22,4 @@ pub use solver::{resolve_collisions, physics_step};
pub use raycast::{RayHit, raycast, raycast_all};
pub use ray::ray_vs_triangle;
pub use ccd::swept_sphere_vs_aabb;
pub use mesh_collider::{MeshCollider, MeshHit, ray_vs_mesh, ray_vs_mesh_all};