feat(physics): add ray vs mesh raycasting with MeshCollider
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -10,9 +10,10 @@ pub mod integrator;
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pub mod solver;
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pub mod raycast;
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pub mod ccd;
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pub mod mesh_collider;
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pub use bvh::BvhTree;
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pub use collider::Collider;
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pub use collider::{Collider, ConvexHull};
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pub use contact::ContactPoint;
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pub use collision::detect_collisions;
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pub use rigid_body::{RigidBody, PhysicsConfig};
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@@ -21,3 +22,4 @@ pub use solver::{resolve_collisions, physics_step};
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pub use raycast::{RayHit, raycast, raycast_all};
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pub use ray::ray_vs_triangle;
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pub use ccd::swept_sphere_vs_aabb;
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pub use mesh_collider::{MeshCollider, MeshHit, ray_vs_mesh, ray_vs_mesh_all};
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