feat(renderer): integrate shadow map sampling with 3x3 PCF into PBR shader

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-24 21:03:31 +09:00
parent b5a6159526
commit 8f962368e9
3 changed files with 59 additions and 3 deletions

View File

@@ -68,7 +68,7 @@ impl ShadowMap {
// binding 2: ShadowUniform buffer
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::FRAGMENT,
visibility: wgpu::ShaderStages::VERTEX | wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,