feat(editor): integrate TTF font into UiContext with draw_text helper
Add ttf_font field to UiContext with draw_text and ttf_text_width helpers that use TTF when available, falling back to bitmap font. Load system TTF font (arial/consola/malgun) in editor_demo on startup. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -41,6 +41,8 @@ pub struct UiContext {
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pub dragging: Option<(u32, u64)>,
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pub drag_start: (f32, f32),
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pub(crate) drag_started: bool,
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/// TTF font for high-quality text rendering (None = bitmap fallback).
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pub ttf_font: Option<crate::ttf_font::TtfFont>,
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}
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impl UiContext {
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@@ -70,6 +72,7 @@ impl UiContext {
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dragging: None,
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drag_start: (0.0, 0.0),
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drag_started: false,
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ttf_font: None,
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}
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}
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@@ -141,4 +144,41 @@ impl UiContext {
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&& self.mouse_y >= y
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&& self.mouse_y < y + h
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}
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/// Draw text using TTF font if available, otherwise bitmap font fallback.
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pub fn draw_text(&mut self, text: &str, x: f32, y: f32, color: [u8; 4]) {
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if let Some(ref mut ttf) = self.ttf_font {
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let ascender = ttf.ascender;
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let mut cx = x;
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for ch in text.chars() {
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let info = ttf.glyph(ch).clone();
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if info.width > 0.0 && info.height > 0.0 {
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let gx = cx + info.bearing_x;
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let gy = y + ascender - info.bearing_y;
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let (u0, v0, u1, v1) = (info.uv[0], info.uv[1], info.uv[2], info.uv[3]);
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self.draw_list.add_rect_uv(gx, gy, info.width, info.height, u0, v0, u1, v1, color);
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}
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cx += info.advance;
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}
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} else {
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// Bitmap font fallback
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let gw = self.font.glyph_width as f32;
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let gh = self.font.glyph_height as f32;
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let mut cx = x;
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for ch in text.chars() {
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let (u0, v0, u1, v1) = self.font.glyph_uv(ch);
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self.draw_list.add_rect_uv(cx, y, gw, gh, u0, v0, u1, v1, color);
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cx += gw;
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}
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}
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}
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/// Calculate text width using TTF or bitmap font.
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pub fn ttf_text_width(&mut self, text: &str) -> f32 {
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if let Some(ref mut ttf) = self.ttf_font {
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ttf.text_width(text)
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} else {
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text.len() as f32 * self.font.glyph_width as f32
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}
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}
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}
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@@ -227,9 +227,20 @@ impl ApplicationHandler for EditorDemoApp {
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let window = VoltexWindow::new(event_loop, &config);
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let gpu = GpuContext::new(window.handle.clone());
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let ui = UiContext::new(gpu.config.width as f32, gpu.config.height as f32);
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let mut ui = UiContext::new(gpu.config.width as f32, gpu.config.height as f32);
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let ui_renderer = UiRenderer::new(&gpu.device, &gpu.queue, gpu.surface_format, &ui.font);
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// Try to load TTF font
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let ttf_data = std::fs::read("C:/Windows/Fonts/arial.ttf")
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.or_else(|_| std::fs::read("C:/Windows/Fonts/consola.ttf"))
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.or_else(|_| std::fs::read("C:/Windows/Fonts/malgun.ttf"))
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.ok();
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if let Some(data) = ttf_data {
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if let Ok(font) = voltex_editor::TtfFont::new(&data, 14.0) {
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ui.ttf_font = Some(font);
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}
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}
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let dock = DockTree::new(
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DockNode::split(
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Axis::Horizontal, 0.25,
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