Commit Graph

9 Commits

Author SHA1 Message Date
b5a6159526 feat(renderer): add ShadowMap, shadow depth shader, and shadow pipeline
Implements ShadowMap (2048x2048 Depth32Float texture with comparison sampler),
shadow_shader.wgsl (depth-only vertex shader), shadow_pipeline (front-face
culling, depth bias constant=2/slope=2.0), and associated uniform types.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 21:01:51 +09:00
b0934970b9 feat(renderer): add multi-light system with LightsUniform and updated PBR shader
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 20:50:13 +09:00
b09e1df878 feat(renderer): add PBR material, sphere generator, Cook-Torrance shader, and PBR pipeline
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 20:41:02 +09:00
71f6081dc9 feat(renderer): add BMP texture loader and GPU texture upload
Implements parse_bmp (24/32-bit uncompressed BMP to RGBA), GpuTexture with
wgpu 28.0 write_texture API (TexelCopyTextureInfo/TexelCopyBufferLayout),
bind_group_layout, white_1x1 fallback, and 3 BMP parser unit tests.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 19:52:35 +09:00
04ca5df062 feat(renderer): add Blinn-Phong shader, light uniforms, mesh pipeline
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 19:50:51 +09:00
c7d089d970 feat(renderer): implement OBJ parser with triangle/quad support
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 19:49:23 +09:00
78dcc30258 feat(renderer): add MeshVertex, Mesh, and depth buffer support
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 19:47:59 +09:00
81ba6f7e5d feat: implement Phase 1 foundation - triangle rendering
- voltex_math: Vec3 with arithmetic ops, dot, cross, length, normalize
- voltex_platform: VoltexWindow (winit wrapper), InputState (keyboard/mouse),
  GameTimer (fixed timestep + variable render loop)
- voltex_renderer: GpuContext (wgpu init), Vertex + buffer layout,
  WGSL shader, render pipeline
- triangle example: colored triangle with ESC to exit

All 13 tests passing. Window renders RGB triangle on dark background.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 19:34:39 +09:00
c5b71b32b7 feat: initialize cargo workspace with voltex_math, voltex_platform, voltex_renderer
Phase 1 Task 1 - workspace scaffolding with stub crates

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:47:02 +09:00