b5a61595261f9d05ab560135375c07a4b8ef325b
Implements ShadowMap (2048x2048 Depth32Float texture with comparison sampler), shadow_shader.wgsl (depth-only vertex shader), shadow_pipeline (front-face culling, depth bias constant=2/slope=2.0), and associated uniform types. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Rust
55%
C
41.5%
WGSL
3.5%