Commit Graph

  • f4b1174e13 feat(asset): add async loading, file watcher, and hot reload support tolelom 2026-03-25 20:34:54 +09:00
  • c478e2433d docs: add implementation plans for scene serialization, async loading, PBR textures tolelom 2026-03-25 20:24:19 +09:00
  • 389cbdb063 docs: add Phase 3b-4a deferred items spec (serialization, async load, PBR textures) tolelom 2026-03-25 20:21:17 +09:00
  • df2082f532 docs: update STATUS.md and DEFERRED.md for completed Phase 2-3a items tolelom 2026-03-25 20:16:37 +09:00
  • a9f5b11f69 feat(renderer): add glTF 2.0 / GLB parser with self-contained JSON parser tolelom 2026-03-25 20:14:04 +09:00
  • 2d80a218c5 feat(renderer): add Baseline JPEG decoder tolelom 2026-03-25 20:06:07 +09:00
  • a080f0608b feat(ecs): add query filters (with/without) and system scheduler tolelom 2026-03-25 20:05:02 +09:00
  • 8abba16137 docs: add implementation plans for JPG decoder, glTF parser, ECS filters/scheduler tolelom 2026-03-25 19:58:56 +09:00
  • dc6aa950e3 docs: add Phase 2-3a deferred items spec (JPG, glTF, ECS filters/scheduler) tolelom 2026-03-25 19:51:50 +09:00
  • c930d4705d feat: add PNG decoder, query3/4, Capsule+GJK/EPA, friction, Lua engine API tolelom 2026-03-25 18:31:03 +09:00
  • 7a5e06bd24 feat(script): add Lua engine API bindings (spawn, position, entity_count) tolelom 2026-03-25 18:30:26 +09:00
  • 3d985ba803 feat(physics): add Coulomb friction to collision response tolelom 2026-03-25 18:28:44 +09:00
  • c196648a2e feat(physics): add GJK/EPA narrow phase for convex shape collision tolelom 2026-03-25 18:25:26 +09:00
  • 534838b7b9 feat(physics): add Capsule collider variant tolelom 2026-03-25 18:25:20 +09:00
  • 1707728094 feat(ecs): add query3 and query4 for multi-component queries tolelom 2026-03-25 18:19:50 +09:00
  • 803df19305 feat(renderer): add PNG decoder with filter reconstruction tolelom 2026-03-25 18:18:12 +09:00
  • 051eba85aa feat(renderer): add self-contained deflate decompressor tolelom 2026-03-25 18:17:59 +09:00
  • e8a79e112c feat: complete Voltex Engine + Survivor game tolelom 2026-03-25 17:49:24 +09:00
  • 63d5ae2c25 feat(game): add HUD, audio SFX, and game over/restart tolelom 2026-03-25 17:46:41 +09:00
  • d17732fcd5 feat(game): add collision detection, damage, and scoring tolelom 2026-03-25 17:46:34 +09:00
  • a7cd14f413 feat(game): add enemy spawning with wave system and chase AI tolelom 2026-03-25 17:41:34 +09:00
  • 5496525a7f feat(game): add projectile shooting toward mouse aim tolelom 2026-03-25 17:35:46 +09:00
  • 2f60ace70a feat(game): add player movement with WASD and camera follow tolelom 2026-03-25 17:27:11 +09:00
  • 83c97faed0 feat(game): add survivor_game with arena and quarter-view camera tolelom 2026-03-25 17:00:55 +09:00
  • 3897bb0510 fix(editor): improve button colors for visible hover/active feedback tolelom 2026-03-25 15:51:12 +09:00
  • 038398962e fix(editor): replace placeholder font with real 8x12 ASCII bitmap glyphs tolelom 2026-03-25 15:36:19 +09:00
  • 586792b774 docs: add Phase 8-4 editor UI status, spec, and deferred items tolelom 2026-03-25 15:26:34 +09:00
  • 2cfb721359 feat(editor): add editor_demo example with IMGUI widgets tolelom 2026-03-25 15:23:31 +09:00
  • dbaff58a3f feat(editor): add UI renderer pipeline and shader tolelom 2026-03-25 15:21:18 +09:00
  • 19db4dd390 feat(editor): add voltex_editor crate with IMGUI core (font, draw_list, widgets) tolelom 2026-03-25 15:10:53 +09:00
  • 87b9b7c1bd docs: add Phase 8-3 Lua scripting status, spec, and deferred items tolelom 2026-03-25 14:42:21 +09:00
  • 6c3ef334fb feat(script): add voltex_script crate with Lua 5.4 FFI and safe wrapper tolelom 2026-03-25 14:40:53 +09:00
  • cde271139f docs: add Phase 8-2 networking status, spec, plan, and deferred items tolelom 2026-03-25 14:31:14 +09:00
  • 566990b7af feat(net): add UDP server/client with connection management tolelom 2026-03-25 14:29:41 +09:00
  • 4519c5c4a6 feat(net): add voltex_net crate with packet serialization tolelom 2026-03-25 14:29:27 +09:00
  • e28690b24a docs: add Phase 8-1 AI system status, spec, plan, and deferred items tolelom 2026-03-25 14:20:50 +09:00
  • acaad86aee feat(ai): add steering behaviors (seek, flee, arrive, wander, follow_path) tolelom 2026-03-25 14:18:50 +09:00
  • 5d0fc9d8d1 feat(ai): add A* pathfinding on NavMesh triangle graph tolelom 2026-03-25 14:18:45 +09:00
  • 49957435d7 feat(ai): add voltex_ai crate with NavMesh (manual triangle mesh) tolelom 2026-03-25 14:18:40 +09:00
  • cddf9540dd fix(renderer): fix RT shadow shader syntax, experimental features, and R32Float sampler compatibility tolelom 2026-03-25 14:06:20 +09:00
  • b8334ea361 docs: add Phase 7-4 post processing status, spec, plan, and deferred items tolelom 2026-03-25 13:55:09 +09:00
  • 6c9fc0cbf1 feat(renderer): add HDR + Bloom + ACES tonemap to deferred_demo tolelom 2026-03-25 13:53:36 +09:00
  • 4debec43e7 feat(renderer): add bloom/tonemap pipelines and convert lighting to HDR output tolelom 2026-03-25 13:49:32 +09:00
  • 6d30151be1 feat(renderer): add bloom and tonemap shaders tolelom 2026-03-25 13:48:20 +09:00
  • 6c938999e4 feat(renderer): add HDR target, Bloom resources, and ACES tonemap tolelom 2026-03-25 13:47:19 +09:00
  • ba610f48dc docs: add Phase 7-1 through 7-3 specs and plans tolelom 2026-03-25 13:25:11 +09:00
  • 643a329338 docs: add Phase 7-3 RT shadows status and deferred items tolelom 2026-03-25 13:25:00 +09:00
  • a5c0179793 feat(renderer): add hardware RT shadows to deferred_demo tolelom 2026-03-25 13:23:34 +09:00
  • b556cdd768 feat(renderer): add RT shadow compute pipeline and integrate into lighting pass tolelom 2026-03-25 13:14:28 +09:00
  • 3a311e14af feat(renderer): add RT shadow resources and compute shader tolelom 2026-03-25 13:14:22 +09:00
  • e2424bf8c9 feat(renderer): add BLAS/TLAS acceleration structure management for RT tolelom 2026-03-25 13:14:06 +09:00
  • 71045d8603 docs: add Phase 7-2 SSGI status and deferred items tolelom 2026-03-25 12:10:21 +09:00
  • 5198e8606f feat(renderer): add SSGI pass to deferred_demo (AO + color bleeding) tolelom 2026-03-25 12:08:50 +09:00
  • 3248cd3529 feat(renderer): integrate SSGI output into deferred lighting pass tolelom 2026-03-25 12:05:08 +09:00
  • eea6194d86 feat(renderer): add SSGI shader and pipeline for screen-space GI tolelom 2026-03-25 12:05:02 +09:00
  • 3d0657885b feat(renderer): add SSGI resources with hemisphere kernel and noise texture tolelom 2026-03-25 12:04:56 +09:00
  • 3839aade62 docs: add Phase 7-1 deferred rendering status and deferred items tolelom 2026-03-25 11:55:37 +09:00
  • 49bfa31639 feat(renderer): add deferred_demo example with multi-light deferred rendering tolelom 2026-03-25 11:54:01 +09:00
  • a9b263bf57 feat(renderer): add deferred rendering pipeline (G-Buffer + Lighting pass) tolelom 2026-03-25 11:49:45 +09:00
  • f6912be248 feat(renderer): add deferred lighting pass shader with Cook-Torrance BRDF tolelom 2026-03-25 11:49:38 +09:00
  • 72fa401420 feat(renderer): add G-Buffer pass shader for deferred rendering tolelom 2026-03-25 11:49:32 +09:00
  • 03b1419b17 feat(renderer): add GBuffer and fullscreen triangle for deferred rendering tolelom 2026-03-25 11:49:27 +09:00
  • 2b3e3a6a5e docs: add Phase 5-1 through 6-3 specs, plans, and Cargo.lock tolelom 2026-03-25 11:37:16 +09:00
  • 0991f74275 docs: add Phase 6-3 mixer status and deferred items tolelom 2026-03-25 11:36:24 +09:00
  • 26e4d7fa4f feat(audio): integrate mixer groups into mixing pipeline and AudioSystem tolelom 2026-03-25 11:35:05 +09:00
  • 261e52a752 feat(audio): add MixGroup, GroupState, and MixerState with fade support tolelom 2026-03-25 11:32:33 +09:00
  • 56c5aff483 docs: add Phase 6-2 3D audio status and deferred items tolelom 2026-03-25 11:28:40 +09:00
  • 7150924d5d feat(audio): add play_3d and set_listener to AudioSystem tolelom 2026-03-25 11:27:34 +09:00
  • bd044c6653 feat(audio): integrate spatial 3D audio into mixing pipeline tolelom 2026-03-25 11:27:29 +09:00
  • 4436382baf feat(audio): add 3D audio spatial functions (distance attenuation, stereo panning) tolelom 2026-03-25 11:24:55 +09:00
  • 7ba3d5758b docs: add Phase 6-1 audio system status and deferred items tolelom 2026-03-25 11:13:18 +09:00
  • a1a90ae4f8 feat(audio): add audio_demo example with sine wave playback tolelom 2026-03-25 11:11:55 +09:00
  • 6de5681707 feat(audio): add AudioSystem with WASAPI audio thread tolelom 2026-03-25 11:10:28 +09:00
  • 4cda9d54f3 feat(audio): add WASAPI FFI bindings for Windows audio output tolelom 2026-03-25 11:10:19 +09:00
  • f52186f732 feat(audio): add mixing functions with volume, looping, and channel conversion tolelom 2026-03-25 10:59:17 +09:00
  • f0646c34eb feat(audio): add WAV parser with PCM 16-bit support tolelom 2026-03-25 10:59:13 +09:00
  • dc12715279 feat(audio): add voltex_audio crate with AudioClip type tolelom 2026-03-25 10:59:10 +09:00
  • 75ec3b308f docs: add Phase 5-3 raycasting status and deferred items tolelom 2026-03-25 10:49:19 +09:00
  • 67273834d6 feat(physics): add BVH-accelerated raycast with ECS integration tolelom 2026-03-25 10:47:52 +09:00
  • 3f12c4661c feat(physics): add ray intersection tests (AABB, sphere, box) tolelom 2026-03-25 10:46:29 +09:00
  • d3eead53cf feat(math): add Ray type with direction normalization tolelom 2026-03-25 10:45:06 +09:00
  • 102304760e docs: add Phase 5-2 rigid body simulation status and deferred items tolelom 2026-03-25 10:40:13 +09:00
  • b516984015 feat(physics): add impulse collision response and physics_step tolelom 2026-03-25 10:38:42 +09:00
  • b8c3b6422c feat(physics): add Semi-implicit Euler integration tolelom 2026-03-25 10:36:17 +09:00
  • 9bdb502f8f feat(physics): add RigidBody component and PhysicsConfig tolelom 2026-03-25 10:35:16 +09:00
  • 7d91e204cc docs: add Phase 5-1 collision detection status and deferred items tolelom 2026-03-25 10:27:13 +09:00
  • c1c84cdbff feat(physics): add detect_collisions ECS integration tolelom 2026-03-25 10:17:26 +09:00
  • 0570d3c4ba feat(physics): add BVH tree for broad phase collision detection tolelom 2026-03-25 10:15:24 +09:00
  • 74694315a6 feat(physics): add narrow phase collision detection (sphere-sphere, sphere-box, box-box) tolelom 2026-03-25 10:14:05 +09:00
  • cc24b19f93 feat(physics): add voltex_physics crate with Collider and ContactPoint tolelom 2026-03-25 10:12:22 +09:00
  • 8d3855c1a7 feat(math): add AABB type with intersection, merge, and containment tolelom 2026-03-25 10:10:27 +09:00
  • 7d59b1eed5 docs: add project status, deferred items, and CLAUDE.md tolelom 2026-03-24 21:42:49 +09:00
  • 080ac92fbb fix(renderer): merge IBL into group(3) to stay within max_bind_groups limit of 4 tolelom 2026-03-24 21:38:45 +09:00
  • 9202bfadef feat: add IBL demo with normal mapping and procedural environment lighting tolelom 2026-03-24 21:34:06 +09:00
  • 5232552aa4 feat(renderer): add normal mapping and procedural IBL to PBR shader tolelom 2026-03-24 21:28:32 +09:00
  • ea8af38263 feat(renderer): add BRDF LUT generator and IBL resources tolelom 2026-03-24 21:19:09 +09:00
  • 4d7ff5a122 feat(renderer): add tangent to MeshVertex with computation in OBJ parser and sphere generator tolelom 2026-03-24 21:18:26 +09:00
  • 88fabf2905 docs: add Phase 4c normal mapping + IBL implementation plan tolelom 2026-03-24 21:16:39 +09:00
  • 5f962f376e feat: add shadow demo with directional light shadow mapping and 3x3 PCF tolelom 2026-03-24 21:09:27 +09:00
  • 8f962368e9 feat(renderer): integrate shadow map sampling with 3x3 PCF into PBR shader tolelom 2026-03-24 21:03:31 +09:00