Commit Graph

  • b5a6159526 feat(renderer): add ShadowMap, shadow depth shader, and shadow pipeline tolelom 2026-03-24 21:01:51 +09:00
  • 1ce6acf80c docs: add Phase 4b-2 shadow mapping implementation plan tolelom 2026-03-24 21:00:03 +09:00
  • 62f505c838 fix(renderer): align LightsUniform to match WGSL vec3 padding (1056 bytes) tolelom 2026-03-24 20:57:10 +09:00
  • fdfe4aaf5f feat: add multi-light demo with orbiting point lights and spot light tolelom 2026-03-24 20:55:24 +09:00
  • b0934970b9 feat(renderer): add multi-light system with LightsUniform and updated PBR shader tolelom 2026-03-24 20:50:13 +09:00
  • 297b3c633f docs: add Phase 4b-1 multi-light implementation plan tolelom 2026-03-24 20:48:06 +09:00
  • 07497c3d80 feat: add PBR demo with metallic/roughness sphere grid tolelom 2026-03-24 20:44:29 +09:00
  • b09e1df878 feat(renderer): add PBR material, sphere generator, Cook-Torrance shader, and PBR pipeline tolelom 2026-03-24 20:41:02 +09:00
  • cca50c8bc2 docs: add Phase 4a PBR rendering implementation plan tolelom 2026-03-24 20:38:54 +09:00
  • b0c51aaa45 feat: add asset_demo with Handle-based mesh management tolelom 2026-03-24 20:33:03 +09:00
  • 9a411e72da feat(asset): add voltex_asset crate with Handle, AssetStorage, and Assets manager tolelom 2026-03-24 20:29:55 +09:00
  • ee22d3e62c docs: add Phase 3c asset manager implementation plan tolelom 2026-03-24 20:27:16 +09:00
  • 801ced197a feat: add hierarchy_demo with solar system scene graph tolelom 2026-03-24 20:23:59 +09:00
  • c24c60d080 feat(ecs): add scene serialization/deserialization (.vscn format) tolelom 2026-03-24 20:21:11 +09:00
  • 135364ca6d feat(ecs): add WorldTransform propagation through parent-child hierarchy tolelom 2026-03-24 20:20:46 +09:00
  • 3e475c93dd feat(ecs): add Parent/Children hierarchy with add_child, remove_child, despawn_recursive tolelom 2026-03-24 20:19:28 +09:00
  • 504b7b4d6b docs: add Phase 3b scene graph implementation plan tolelom 2026-03-24 20:18:10 +09:00
  • ecf876d249 fix(many_cubes): use dynamic uniform buffer for per-entity rendering tolelom 2026-03-24 20:14:18 +09:00
  • 19e37f7f96 feat: add many_cubes ECS demo with 400 entities tolelom 2026-03-24 20:09:44 +09:00
  • 59753b2264 feat(ecs): add World with type-erased storage, queries, and Transform component tolelom 2026-03-24 20:07:17 +09:00
  • 2d64d226a2 feat(ecs): add voltex_ecs crate with Entity, EntityAllocator, and SparseSet tolelom 2026-03-24 20:05:15 +09:00
  • 96cebecc6d docs: add Phase 3a ECS implementation plan tolelom 2026-03-24 20:02:50 +09:00
  • df06615de4 feat: add model viewer demo with OBJ loading, Blinn-Phong lighting, FPS camera tolelom 2026-03-24 19:56:28 +09:00
  • 71f6081dc9 feat(renderer): add BMP texture loader and GPU texture upload tolelom 2026-03-24 19:52:35 +09:00
  • 04ca5df062 feat(renderer): add Blinn-Phong shader, light uniforms, mesh pipeline tolelom 2026-03-24 19:50:51 +09:00
  • ffd6d3786b feat(renderer): add Camera and FpsController tolelom 2026-03-24 19:49:23 +09:00
  • c7d089d970 feat(renderer): implement OBJ parser with triangle/quad support tolelom 2026-03-24 19:49:23 +09:00
  • 78dcc30258 feat(renderer): add MeshVertex, Mesh, and depth buffer support tolelom 2026-03-24 19:47:59 +09:00
  • 82e3c19b53 feat(math): add Mat4 with transforms, look_at, perspective tolelom 2026-03-24 19:46:28 +09:00
  • c644b784a6 feat(math): add Vec2 and Vec4 types tolelom 2026-03-24 19:45:28 +09:00
  • 870c412270 docs: add Phase 2 rendering basics implementation plan tolelom 2026-03-24 19:41:12 +09:00
  • 81ba6f7e5d feat: implement Phase 1 foundation - triangle rendering tolelom 2026-03-24 19:34:39 +09:00
  • 56abc42cf8 chore: add .gitignore for Rust workspace tolelom 2026-03-24 17:48:43 +09:00
  • c5b71b32b7 feat: initialize cargo workspace with voltex_math, voltex_platform, voltex_renderer tolelom 2026-03-24 17:47:02 +09:00
  • 40cb38fdc5 Add Phase 1 implementation plan tolelom 2026-03-24 17:09:28 +09:00
  • ad3b1024b4 Update spec: resolve review issues (audio, scripting, GI, licensing) tolelom 2026-03-24 16:35:45 +09:00
  • d31a8a8429 Add Voltex engine design specification tolelom 2026-03-24 16:31:19 +09:00