Render actual 3D geometry (cubes + ground plane) in the Viewport panel using the existing mesh_shader.wgsl Blinn-Phong pipeline with orbit camera controls (left-drag to orbit, middle-drag to pan, scroll to zoom). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
68 KiB
68 KiB