1b0e12e82426eff4dacf764828c981c6993a050c
- CascadedShadowMap: 2-cascade directional shadows with frustum-based splits - PointShadowMap: cube depth texture with 6-face rendering - SpotShadowMap: perspective shadow map from spot light cone - Frustum light culling: Gribb-Hartmann plane extraction + sphere tests - Mat4::inverse() for frustum corner computation Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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