49bfa316390646275649c0c72f0dba4180f7b5fd
Demonstrates two-pass deferred rendering: G-Buffer pass writes position, normal, albedo, and material to 4 render targets; lighting pass composites with 8 animated orbiting point lights plus a directional light using a fullscreen triangle. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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