tolelom 5d0fc9d8d1 feat(ai): add A* pathfinding on NavMesh triangle graph
Implements find_path() using A* over triangle adjacency with XZ heuristic.
Path starts at the given start point, passes through intermediate triangle
centers, and ends at the goal point. Returns None when points are outside
the mesh or no connection exists. 5 passing tests.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 14:18:45 +09:00
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