tolelom 72fa401420 feat(renderer): add G-Buffer pass shader for deferred rendering
Implements deferred_gbuffer.wgsl for the geometry pass: samples albedo
and normal map textures, applies TBN normal mapping, and writes world
position, encoded normal, albedo, and material parameters (metallic/
roughness/ao) to 4 separate G-Buffer render targets.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 11:49:32 +09:00
Description
No description provided
1.4 MiB
Languages
Rust 55%
C 41.5%
WGSL 3.5%