72fa4014209b18d649fbb53e14d4d0c248e743a0
Implements deferred_gbuffer.wgsl for the geometry pass: samples albedo and normal map textures, applies TBN normal mapping, and writes world position, encoded normal, albedo, and material parameters (metallic/ roughness/ao) to 4 separate G-Buffer render targets. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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WGSL
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