ecf876d24949bcd6ddad64c3344c8df6e31a9066
Previous approach called write_buffer inside render pass which doesn't work — GPU only sees the last value at submit time. Now pre-computes all entity uniforms into a dynamic UBO and uses dynamic offsets per draw call. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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