feat: add Bleed and Curse status effects, add Freeze handler

- Add StatusBleed and StatusCurse to the status effect enum
- Rewrite TickEffects with index-based loop to support Bleed value mutation
- Add Freeze tick message, Bleed damage (intensifies each turn), Curse message
- Update Heal() to reduce healing amount when cursed
- Add tests for Bleed stacking, Curse heal reduction, and Freeze tick message

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-25 14:21:46 +09:00
parent fa78bfecee
commit 05cf59c659
2 changed files with 81 additions and 8 deletions

View File

@@ -1,6 +1,9 @@
package entity
import "testing"
import (
"strings"
"testing"
)
func TestNewPlayer(t *testing.T) {
p := NewPlayer("testuser", ClassWarrior)
@@ -190,3 +193,49 @@ func TestEffectOverwrite(t *testing.T) {
t.Error("should have overwritten with new values")
}
}
func TestBleedEffect(t *testing.T) {
p := NewPlayer("Test", ClassWarrior)
startHP := p.HP
p.AddEffect(ActiveEffect{Type: StatusBleed, Duration: 3, Value: 2})
msgs := p.TickEffects()
if len(msgs) == 0 || !strings.Contains(msgs[0], "bleed") {
t.Error("expected bleed damage message")
}
if p.HP != startHP-2 {
t.Errorf("expected HP %d, got %d", startHP-2, p.HP)
}
// After tick, remaining bleed should have value 3 (increased by 1)
if len(p.Effects) == 0 || p.Effects[0].Value != 3 {
t.Error("expected bleed value to increase to 3")
}
}
func TestCurseReducesHealing(t *testing.T) {
p := NewPlayer("Test", ClassHealer)
p.HP = 50
p.AddEffect(ActiveEffect{Type: StatusCurse, Duration: 3, Value: 50})
p.Heal(100)
// Curse reduces by 50%, so heal 50 from HP 50 -> 100, capped at MaxHP
expected := p.MaxHP
if 50+50 < p.MaxHP {
expected = 50 + 50
}
if p.HP != expected {
t.Errorf("expected HP %d, got %d", expected, p.HP)
}
}
func TestFreezeTickMessage(t *testing.T) {
p := NewPlayer("Test", ClassMage)
p.AddEffect(ActiveEffect{Type: StatusFreeze, Duration: 1, Value: 0})
msgs := p.TickEffects()
if len(msgs) == 0 || !strings.Contains(msgs[0], "frozen") {
t.Error("expected freeze message")
}
// Freeze duration 1 -> removed after tick
if len(p.Effects) != 0 {
t.Error("expected freeze to be removed after 1 tick")
}
}