05cf59c65950ebae84fd5ef55822f97258af4b42
- Add StatusBleed and StatusCurse to the status effect enum - Rewrite TickEffects with index-based loop to support Bleed value mutation - Add Freeze tick message, Bleed damage (intensifies each turn), Curse message - Update Heal() to reduce healing amount when cursed - Add tests for Bleed stacking, Curse heal reduction, and Freeze tick message Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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