15 Commits

Author SHA1 Message Date
97aa4667a1 docs: add CLAUDE.md and Phase 4 implementation plan
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 17:42:06 +09:00
5ff82120ff docs: add Phase 3 retention systems implementation plan
9 tasks: daily challenge seed/store, unlock system, player titles,
codex system+UI, hard mode/mutations, integration, verification.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 15:53:56 +09:00
fa78bfecee docs: add Phase 2 combat/dungeon implementation plan
10 tasks covering: status effects, skill trees, elite monsters, combos,
floor themes, random events, secret rooms, mini-bosses, seed-based
generation, and UI integration. Reviewed and corrected for all critical
issues (package visibility, loop structure, missing handlers, stats).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 14:18:54 +09:00
089d5c76ed docs: add Phase 1 foundation implementation plan
13 tasks covering config package, server wiring, constant replacement,
structured logging, UI Screen interface extraction, and emote system.
All reviewed and corrected for module paths, signatures, and coverage.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 12:51:31 +09:00
7064544693 docs: fix boss naming and AoE pattern in spec
- Archfiend → Archlich (matches codebase)
- Clarify AoE pattern moves from Guardian to Archlich final boss

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 12:38:10 +09:00
dfdc18a444 docs: revise game enhancement spec after review
Fix critical issues from spec review:
- Correct model.go line count (712, not 19K) and adjust Phase 1-1 scope
- Acknowledge existing chat/freeze implementations, rescope accordingly
- Add data model definitions (structs, BoltDB schemas) for all new entities
- Move logging and config externalization to Phase 1 (foundation)
- Align floor themes with boss patterns
- Add testing strategy, data migration plan, and admin API contract

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 12:02:48 +09:00
07587b103e docs: add game enhancement design spec
Comprehensive enhancement plan for Catacombs covering 4 phases:
UI refactoring, combat/dungeon expansion, retention systems, and
operational stability.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 11:58:34 +09:00
09af632ed9 docs: web terminal frontend design spec
WebSocket-to-SSH proxy with xterm.js client.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 13:31:20 +09:00
84431c888a docs: terminal visuals implementation plan
5 tasks: styles, ASCII art, colored log, combat layout, title screen.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 12:35:20 +09:00
1ea6db406e docs: terminal visuals enhancement design spec
Monster ASCII art, combat layout redesign, color effects, title screen.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 11:34:54 +09:00
e3e6c5105c docs: add bugfix and spec alignment implementation plan
Covers 13 tasks: DEF scaling, race condition fix, SaveRun dedup,
taunt fix, multiplayer flee, room status, cursor clamp, event logs,
fingerprint IDs, session cleanup, room cleanup, disconnect handling, chat.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 10:10:57 +09:00
ecf6ee64d0 Add fix plan for spec compliance issues
7 tasks: quick fixes, relic effects, target selection, turn timer,
StartGame race fix, BSP tile map, lobby join-by-code.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 00:48:58 +09:00
5772ca8b3f Add implementation plan with review fixes
10-task plan covering: scaffold, entities, combat, dungeon gen,
game session, store, TUI views, integration, Docker, polish.
Fixes from review: class selection screen, floor advancement,
victory condition, item/shop usage, dead monster gold fix,
per-player flee logic, combat turn counter, boss relic drops.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 23:28:54 +09:00
8f1a00d8c5 Update design spec with review feedback
Add multiplayer state sync model, concrete stats, movement model,
monster AI, lobby/disconnect handling, economy, and chat system.
Fix room probabilities, combat action naming, and AoE interactions.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 23:15:59 +09:00
84d305b74b Add Catacombs game design spec
Co-op roguelike terminal game over SSH using Go + Charm stack.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 22:44:10 +09:00