97aa4667a1
docs: add CLAUDE.md and Phase 4 implementation plan
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-25 17:42:06 +09:00
5ff82120ff
docs: add Phase 3 retention systems implementation plan
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9 tasks: daily challenge seed/store, unlock system, player titles,
codex system+UI, hard mode/mutations, integration, verification.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-25 15:53:56 +09:00
fa78bfecee
docs: add Phase 2 combat/dungeon implementation plan
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10 tasks covering: status effects, skill trees, elite monsters, combos,
floor themes, random events, secret rooms, mini-bosses, seed-based
generation, and UI integration. Reviewed and corrected for all critical
issues (package visibility, loop structure, missing handlers, stats).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-25 14:18:54 +09:00
089d5c76ed
docs: add Phase 1 foundation implementation plan
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13 tasks covering config package, server wiring, constant replacement,
structured logging, UI Screen interface extraction, and emote system.
All reviewed and corrected for module paths, signatures, and coverage.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-25 12:51:31 +09:00
7064544693
docs: fix boss naming and AoE pattern in spec
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- Archfiend → Archlich (matches codebase)
- Clarify AoE pattern moves from Guardian to Archlich final boss
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-25 12:38:10 +09:00
dfdc18a444
docs: revise game enhancement spec after review
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Fix critical issues from spec review:
- Correct model.go line count (712, not 19K) and adjust Phase 1-1 scope
- Acknowledge existing chat/freeze implementations, rescope accordingly
- Add data model definitions (structs, BoltDB schemas) for all new entities
- Move logging and config externalization to Phase 1 (foundation)
- Align floor themes with boss patterns
- Add testing strategy, data migration plan, and admin API contract
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-25 12:02:48 +09:00
07587b103e
docs: add game enhancement design spec
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Comprehensive enhancement plan for Catacombs covering 4 phases:
UI refactoring, combat/dungeon expansion, retention systems, and
operational stability.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-25 11:58:34 +09:00
09af632ed9
docs: web terminal frontend design spec
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WebSocket-to-SSH proxy with xterm.js client.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 13:31:20 +09:00
84431c888a
docs: terminal visuals implementation plan
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5 tasks: styles, ASCII art, colored log, combat layout, title screen.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 12:35:20 +09:00
1ea6db406e
docs: terminal visuals enhancement design spec
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Monster ASCII art, combat layout redesign, color effects, title screen.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 11:34:54 +09:00
e3e6c5105c
docs: add bugfix and spec alignment implementation plan
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Covers 13 tasks: DEF scaling, race condition fix, SaveRun dedup,
taunt fix, multiplayer flee, room status, cursor clamp, event logs,
fingerprint IDs, session cleanup, room cleanup, disconnect handling, chat.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 10:10:57 +09:00
ecf6ee64d0
Add fix plan for spec compliance issues
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7 tasks: quick fixes, relic effects, target selection, turn timer,
StartGame race fix, BSP tile map, lobby join-by-code.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 00:48:58 +09:00
5772ca8b3f
Add implementation plan with review fixes
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10-task plan covering: scaffold, entities, combat, dungeon gen,
game session, store, TUI views, integration, Docker, polish.
Fixes from review: class selection screen, floor advancement,
victory condition, item/shop usage, dead monster gold fix,
per-player flee logic, combat turn counter, boss relic drops.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-23 23:28:54 +09:00
8f1a00d8c5
Update design spec with review feedback
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Add multiplayer state sync model, concrete stats, movement model,
monster AI, lobby/disconnect handling, economy, and chat system.
Fix room probabilities, combat action naming, and AoE interactions.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-23 23:15:59 +09:00
84d305b74b
Add Catacombs game design spec
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Co-op roguelike terminal game over SSH using Go + Charm stack.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-23 22:44:10 +09:00