65c062a1f7270cefcf4bdda5b28d1f79a3dc7ca9
Thread *rand.Rand through GenerateFloor, splitBSP, and RandomRoomType so floors can be reproduced from a seed. This enables daily challenges in Phase 3. All callers now create a local rng instance. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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