Add per-component tick tracking to SparseSet. Insert and get_mut mark
the current tick; increment_tick advances it. World gains query_changed
to find entities whose component changed this tick, and clear_changed
to advance all storages at end of frame.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add GltfNode, GltfSkin, GltfAnimation, GltfChannel structs and parsing
for skeletal animation data. Extend GltfMesh with JOINTS_0/WEIGHTS_0
attribute extraction. All existing tests pass plus 4 new tests.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add ttf_font field to UiContext with draw_text and ttf_text_width
helpers that use TTF when available, falling back to bitmap font.
Load system TTF font (arial/consola/malgun) in editor_demo on startup.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Render actual 3D geometry (cubes + ground plane) in the Viewport panel
using the existing mesh_shader.wgsl Blinn-Phong pipeline with orbit
camera controls (left-drag to orbit, middle-drag to pan, scroll to zoom).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add full-frame-cycle integration test to dock.rs (16 tests total) and
update editor_demo to use DockTree layout instead of a single panel.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add Simple Stupid Funnel (SSF) algorithm for optimal path smoothing through
triangle corridors. Refactor A* to expose find_path_triangles for triangle
index paths. Add binary serialize/deserialize for NavMesh and shared_edge
query method.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Angular velocity integration with diagonal inertia tensor (sphere/box/capsule)
- Angular impulse in collision solver (torque from off-center contacts)
- Sequential impulse solver with configurable iterations (default 4)
- Sleep/island system: bodies sleep after velocity threshold timeout, wake on collision
- Ray vs triangle intersection (Moller-Trumbore algorithm)
- raycast_all returning all hits sorted by distance
- BVH query_pairs replaced N^2 brute force with recursive tree traversal
- BVH query_ray for accelerated raycasting
- BVH refit for incremental AABB updates
- Swept sphere vs AABB continuous collision detection (CCD)
- Updated lib.rs exports for all new public APIs
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Mini JSON writer/parser in voltex_ecs (no renderer dependency)
- ComponentRegistry with register/find/register_defaults
- serialize_scene_json/deserialize_scene_json with hex-encoded components
- serialize_scene_binary/deserialize_scene_binary (VSCN binary format)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Mini JSON parser (no external deps) for glTF support
- GLB binary format: header, JSON chunk, BIN chunk
- Embedded base64 buffer URI support
- Accessor/BufferView extraction (position, normal, uv, tangent, indices)
- PBR material extraction (baseColor, metallic, roughness)
- Auto compute_tangents when not provided
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- has_component<T> helper on World
- query_with/query_without for single component + filter
- query2_with/query2_without for 2-component + filter
- System trait with blanket impl for FnMut(&mut World)
- Ordered Scheduler (add/run_all)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add friction coefficient to RigidBody (default 0.5) and implement
tangential impulse clamping in resolve_collisions using Coulomb's law,
including resting-contact friction for sliding bodies.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Implement GJK (Gilbert-Johnson-Keerthi) overlap detection and EPA
(Expanding Polytope Algorithm) penetration resolution for arbitrary
convex collider pairs. Used as the fallback narrow phase for any
combination involving Capsule, while Sphere/Box specialized routines
are preserved for performance.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add Capsule { radius, half_height } to the Collider enum, with AABB
computation and ray-vs-capsule intersection support. The capsule is
oriented along the Y axis (cylinder + two hemisphere caps).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Parse PNG files (RGB and RGBA, 8-bit) with full filter reconstruction
(None, Sub, Up, Average, Paeth). Uses the self-contained deflate
decompressor for IDAT chunk decompression.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Implement RFC 1951 Deflate decompression with zlib wrapper handling.
Supports stored blocks, fixed Huffman codes, and dynamic Huffman codes
with LZ77 back-reference decoding.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add UiRenderer with wgpu render pipeline for 2D UI overlay rendering.
Includes WGSL shader with orthographic projection, alpha blending,
and R8Unorm font atlas sampling. Font pixel (0,0) set to white for
solid-color rect rendering via UV (0,0).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>