Commit Graph

42 Commits

Author SHA1 Message Date
24d9982b15 feat: increase turn timeout to 10s and expand help screen
- Turn timeout 5s → 10s for more comfortable gameplay
- Help screen now covers: lobby, exploration, combat, shop, classes,
  multiplayer tips, and general tips including skill tree controls

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 23:15:12 +09:00
1563091de1 fix: 13 bugs found via systematic code review and testing
Multiplayer:
- Add WaitingScreen between class select and game start; previously
  selecting a class immediately started the game and locked the room,
  preventing other players from joining
- Add periodic lobby room list refresh (2s interval)
- Add LeaveRoom method for backing out of waiting room

Combat & mechanics:
- Mark invalid attack targets with TargetIdx=-1 to suppress misleading
  "0 dmg" combat log entries
- Make Freeze effect actually skip frozen player's action (was purely
  cosmetic before - expired during tick before action processing)
- Implement Life Siphon relic heal-on-damage effect (was defined but
  never applied in combat)
- Fix combo matching to track used actions and prevent reuse

Game modes:
- Wire up weekly mutations to GameSession via ApplyWeeklyMutation()
- Implement 3 mutation runtime effects: no_shop, glass_cannon, elite_flood
- Pass HardMode toggle from lobby UI through Context to GameSession
- Apply HardMode difficulty multipliers (1.5x monsters, 2x shop, 0.5x heal)

Polish:
- Set starting room (index 0) to always be Empty (safe start)
- Distinguish shop purchase errors: "Not enough gold" vs "Inventory full"
- Record random events in codex for discovery tracking

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:45:56 +09:00
a7bca9d2f2 feat: integrate daily challenges, codex recording, and unlock triggers
- Add DailyMode/DailyDate fields to GameSession; use daily seed for floor generation
- Add [D] Daily Challenge button in lobby for solo daily sessions
- Record codex entries for monsters and shop items during gameplay
- Trigger unlock checks (fifth_class, hard_mode, mutations) on game over
- Trigger title checks (novice, explorer, veteran, champion, gold_king) on game over
- Save daily records on game over for daily mode sessions
- Add daily leaderboard tab with Tab key cycling in leaderboard view

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 17:13:10 +09:00
00581880f2 feat: add hard mode and weekly mutation system
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 16:59:35 +09:00
cf37eef1b1 feat: add codex UI screen with completion tracking
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 16:39:08 +09:00
b8697e414a feat: integrate skill tree UI and combat bonuses
Grant skill points on floor clear, add allocation UI with [ ] keys
during exploration, apply SkillPower bonus to Mage Fireball and Healer
Heal, initialize skills for new players, and deep copy skills in
GetState.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 15:47:01 +09:00
083a895be2 fix: address review issues in screen extraction
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 14:01:55 +09:00
ba01c11d36 refactor: extract all screens from model.go into Screen implementations
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 13:26:47 +09:00
7cb9290798 feat: add Screen interface and Context for UI architecture
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 13:21:04 +09:00
f85775dd3e feat: replace all hardcoded constants with config values
Replace hardcoded game constants with values from the config system:
- GameSession now receives *config.Config from Lobby
- TurnTimeout, MaxFloors, SkillUses, InventoryLimit use config values
- combat.AttemptFlee accepts fleeChance param
- combat.ResolveAttacks accepts coopBonus param
- entity.NewMonster accepts scaling param
- Solo HP/DEF reduction uses config SoloHPReduction
- Lobby JoinRoom uses config MaxPlayers

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 13:08:52 +09:00
ad1482ae03 feat: wire config into main, server, and lobby
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 13:02:54 +09:00
43a9a0d9ad feat: nickname input screen for first-time players
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 15:42:06 +09:00
ef9a713696 feat: online player tracking and count display in lobby
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 15:33:19 +09:00
5c5070502a feat: enhanced leaderboard with floor/gold rankings and class info
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 15:33:16 +09:00
fb0e64a109 feat: achievement system with 10 unlockable achievements
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 15:33:12 +09:00
afdda5d72b feat: player statistics screen with run history
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 14:51:44 +09:00
0dce30f23f feat: floor themes with color-coded walls (Stone/Moss/Lava/Shadow)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 14:50:40 +09:00
d3d7e2a76a feat: status effects (poison/burn), boss patterns, new relics
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 14:49:55 +09:00
533e460968 feat: lobby shows player names and classes in room listing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 14:47:53 +09:00
29387ebaa0 feat: help screen, detailed result screen, death/revive messages
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 14:44:03 +09:00
80c1988719 feat: party action status display and sequential turn result replay
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 14:23:44 +09:00
15199bd26f feat: skill cooldown (3/combat), inventory limit (10), scaled event damage
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 13:46:17 +09:00
9ed71eeccd feat: room counter, taunt turns, item labels, shop gold display
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 13:45:19 +09:00
1104c6e4e9 fix: lock SoloMode at start, shop feedback, dead player exploration block
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 13:44:43 +09:00
a3bffbecb4 feat: gradient title screen with centered layout 2026-03-24 12:38:54 +09:00
a951f94f3e feat: two-panel combat layout with colored log and 3-color HP bars
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 12:38:02 +09:00
7fc13a6a32 feat: add shared styles and monster ASCII art 2026-03-24 12:36:10 +09:00
ee9aec0b32 feat: add in-game chat with / key
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 11:06:29 +09:00
ce2f03baf5 feat: remove inactive players after 60s disconnect timeout
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 10:59:33 +09:00
46afd82060 fix: stop combatLoop goroutine and remove lobby room on session exit
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 10:56:23 +09:00
e8887cd69a fix: use fingerprint as player ID to prevent name collision
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 10:50:21 +09:00
15614b966a fix: clamp target cursor when monsters die 2026-03-24 10:44:25 +09:00
b6c28ddd80 fix: set room status to Playing when game starts 2026-03-24 10:40:04 +09:00
e13e1e7a7d fix: prevent duplicate SaveRun calls on game over 2026-03-24 10:27:12 +09:00
f2ac4dbded feat: arrow-key room navigation, neighbor visibility, map UX improvements
- Exploration uses Up/Down + Enter instead of number keys
- Adjacent rooms shown with cursor selection in HUD
- Neighboring rooms visible on fog of war map
- Room numbers displayed on tile map with type-colored markers

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 01:04:08 +09:00
26784479b7 feat: BSP dungeon generation with 2D ASCII tile map
Replace list-based room display with proper 2D tile map using Binary
Space Partitioning. Rooms are carved into a 60x20 grid, connected by
L-shaped corridors, and rendered with ANSI-colored ASCII art including
fog of war visibility.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 00:57:16 +09:00
92741d415d feat: target selection with Tab, individual flee in solo
- Add targetCursor to Model; Tab cycles through monsters in combat
- Pass targetCursor to renderGame/renderHUD; show "> " marker on selected enemy
- Attack and Skill actions use targetCursor as TargetIdx
- Update action bar to show [Tab]Target hint
- Replace unanimous-flee block with per-player flee; solo mode transitions to PhaseExploring immediately on success

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 00:53:40 +09:00
7556073cb5 feat: display turn countdown timer in combat HUD
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 00:53:17 +09:00
a1e9e0ef68 feat: lobby join-by-code with J key and 4-char input
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 00:52:58 +09:00
6809e49226 fix: remove debug, save rankings, block dead actions, save nickname
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 00:51:04 +09:00
4e76e48588 feat: TUI views, full state machine, and server integration
Add title, lobby, class select, game, shop, and result screens.
Rewrite model.go with 6-screen state machine and input routing.
Wire server/ssh.go and main.go with lobby and store.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 00:11:56 +09:00
d36e364491 feat: project scaffold with SSH server and placeholder TUI
Sets up Go module, Wish/BubbleTea SSH server on port 2222, placeholder
TUI model showing "Welcome to Catacombs!", Dockerfile, and docker-compose.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-23 23:41:45 +09:00