ba01c11d36
refactor: extract all screens from model.go into Screen implementations
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-25 13:26:47 +09:00
7cb9290798
feat: add Screen interface and Context for UI architecture
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-25 13:21:04 +09:00
f85775dd3e
feat: replace all hardcoded constants with config values
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Replace hardcoded game constants with values from the config system:
- GameSession now receives *config.Config from Lobby
- TurnTimeout, MaxFloors, SkillUses, InventoryLimit use config values
- combat.AttemptFlee accepts fleeChance param
- combat.ResolveAttacks accepts coopBonus param
- entity.NewMonster accepts scaling param
- Solo HP/DEF reduction uses config SoloHPReduction
- Lobby JoinRoom uses config MaxPlayers
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-25 13:08:52 +09:00
ad1482ae03
feat: wire config into main, server, and lobby
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-25 13:02:54 +09:00
43a9a0d9ad
feat: nickname input screen for first-time players
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 15:42:06 +09:00
ef9a713696
feat: online player tracking and count display in lobby
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 15:33:19 +09:00
5c5070502a
feat: enhanced leaderboard with floor/gold rankings and class info
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 15:33:16 +09:00
fb0e64a109
feat: achievement system with 10 unlockable achievements
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 15:33:12 +09:00
afdda5d72b
feat: player statistics screen with run history
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 14:51:44 +09:00
0dce30f23f
feat: floor themes with color-coded walls (Stone/Moss/Lava/Shadow)
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 14:50:40 +09:00
d3d7e2a76a
feat: status effects (poison/burn), boss patterns, new relics
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 14:49:55 +09:00
533e460968
feat: lobby shows player names and classes in room listing
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 14:47:53 +09:00
29387ebaa0
feat: help screen, detailed result screen, death/revive messages
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 14:44:03 +09:00
80c1988719
feat: party action status display and sequential turn result replay
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 14:23:44 +09:00
15199bd26f
feat: skill cooldown (3/combat), inventory limit (10), scaled event damage
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 13:46:17 +09:00
9ed71eeccd
feat: room counter, taunt turns, item labels, shop gold display
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 13:45:19 +09:00
1104c6e4e9
fix: lock SoloMode at start, shop feedback, dead player exploration block
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 13:44:43 +09:00
a3bffbecb4
feat: gradient title screen with centered layout
2026-03-24 12:38:54 +09:00
a951f94f3e
feat: two-panel combat layout with colored log and 3-color HP bars
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 12:38:02 +09:00
7fc13a6a32
feat: add shared styles and monster ASCII art
2026-03-24 12:36:10 +09:00
ee9aec0b32
feat: add in-game chat with / key
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 11:06:29 +09:00
ce2f03baf5
feat: remove inactive players after 60s disconnect timeout
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 10:59:33 +09:00
46afd82060
fix: stop combatLoop goroutine and remove lobby room on session exit
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 10:56:23 +09:00
e8887cd69a
fix: use fingerprint as player ID to prevent name collision
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 10:50:21 +09:00
15614b966a
fix: clamp target cursor when monsters die
2026-03-24 10:44:25 +09:00
b6c28ddd80
fix: set room status to Playing when game starts
2026-03-24 10:40:04 +09:00
e13e1e7a7d
fix: prevent duplicate SaveRun calls on game over
2026-03-24 10:27:12 +09:00
f2ac4dbded
feat: arrow-key room navigation, neighbor visibility, map UX improvements
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- Exploration uses Up/Down + Enter instead of number keys
- Adjacent rooms shown with cursor selection in HUD
- Neighboring rooms visible on fog of war map
- Room numbers displayed on tile map with type-colored markers
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 01:04:08 +09:00
26784479b7
feat: BSP dungeon generation with 2D ASCII tile map
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Replace list-based room display with proper 2D tile map using Binary
Space Partitioning. Rooms are carved into a 60x20 grid, connected by
L-shaped corridors, and rendered with ANSI-colored ASCII art including
fog of war visibility.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 00:57:16 +09:00
92741d415d
feat: target selection with Tab, individual flee in solo
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- Add targetCursor to Model; Tab cycles through monsters in combat
- Pass targetCursor to renderGame/renderHUD; show "> " marker on selected enemy
- Attack and Skill actions use targetCursor as TargetIdx
- Update action bar to show [Tab]Target hint
- Replace unanimous-flee block with per-player flee; solo mode transitions to PhaseExploring immediately on success
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 00:53:40 +09:00
7556073cb5
feat: display turn countdown timer in combat HUD
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 00:53:17 +09:00
a1e9e0ef68
feat: lobby join-by-code with J key and 4-char input
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 00:52:58 +09:00
6809e49226
fix: remove debug, save rankings, block dead actions, save nickname
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 00:51:04 +09:00
4e76e48588
feat: TUI views, full state machine, and server integration
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Add title, lobby, class select, game, shop, and result screens.
Rewrite model.go with 6-screen state machine and input routing.
Wire server/ssh.go and main.go with lobby and store.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 00:11:56 +09:00
d36e364491
feat: project scaffold with SSH server and placeholder TUI
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Sets up Go module, Wish/BubbleTea SSH server on port 2222, placeholder
TUI model showing "Welcome to Catacombs!", Dockerfile, and docker-compose.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-23 23:41:45 +09:00