Commit Graph

226 Commits

Author SHA1 Message Date
b65585b739 docs: add asset browser implementation plan
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 11:43:29 +09:00
4ef6e83710 docs: add asset browser design spec
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 11:42:41 +09:00
58cbdf8400 docs: update STATUS.md and DEFERRED.md with entity inspector
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 11:00:40 +09:00
b965d78835 feat(editor): integrate hierarchy and inspector panels into editor_demo
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 10:59:55 +09:00
65b86c293c feat(editor): add inspector_panel with Transform, Tag, Parent editing
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 10:57:23 +09:00
7fbc88b86f feat(editor): add hierarchy_panel with entity tree display and selection
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 10:55:18 +09:00
8ecf883ef6 docs: add entity inspector implementation plan
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 10:50:34 +09:00
e14a53c3fa docs: fix entity inspector spec from review
- Add copy-out borrow pattern for Transform editing
- Add tag_buffer staging string for Tag editing
- Add count_nodes helper, highlight color

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 10:48:57 +09:00
4d5fc5e44c docs: add entity inspector design spec
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 10:47:14 +09:00
34e257e887 docs: update STATUS.md and DEFERRED.md with scene viewport
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 10:41:31 +09:00
14fe532432 feat(editor): integrate 3D viewport into editor_demo
Render actual 3D geometry (cubes + ground plane) in the Viewport panel
using the existing mesh_shader.wgsl Blinn-Phong pipeline with orbit
camera controls (left-drag to orbit, middle-drag to pan, scroll to zoom).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 10:40:41 +09:00
9f42300109 feat(editor): add ViewportRenderer blit pipeline and shader
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 10:35:15 +09:00
6ef248f76d feat(editor): add OrbitCamera with orbit, zoom, pan controls
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 10:33:10 +09:00
ae20590f6e feat(editor): add ViewportTexture offscreen render target
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 10:31:28 +09:00
d93253dfb1 docs: add scene viewport implementation plan
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 10:26:21 +09:00
fed47e9242 docs: fix scene viewport spec from review
- Add voltex_math/voltex_renderer dependencies
- Fix color format to Rgba8Unorm (linear, prevent double gamma)
- Correct bind group layout to match mesh_shader.wgsl
- Add vec3 padding requirement for Rust uniform structs
- Per-frame bind group creation for viewport renderer
- Pan degenerate right vector guard

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 10:22:30 +09:00
8468f3cce2 docs: add scene viewport design spec
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 10:20:07 +09:00
c19dc6421a docs: update STATUS.md and DEFERRED.md with docking system
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 10:11:26 +09:00
f7ef228b49 feat(editor): integrate docking into editor_demo
Add full-frame-cycle integration test to dock.rs (16 tests total) and
update editor_demo to use DockTree layout instead of a single panel.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 10:09:53 +09:00
1571aa5f97 feat(editor): add draw_chrome for tab bars and split lines
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 09:57:18 +09:00
36fedb48bf feat(editor): add update method with tab click and resize handling
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 09:54:57 +09:00
a642f8ef7e fix(editor): address code review issues in dock module
- debug_assert → assert for empty tabs invariant
- tabs.len() - 1 → saturating_sub(1) to prevent underflow
- Add #[allow(dead_code)] for scaffolded structs/constants

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 09:52:53 +09:00
14784c731c feat(editor): add dock tree data model and layout algorithm
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 09:49:53 +09:00
a69554eede docs: add editor docking implementation plan
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 09:43:08 +09:00
867f8a0aa0 docs: fix docking spec issues from review
- Add panel name registry (names Vec)
- Cache layout results for draw_chrome
- Track prev_mouse_down for click detection
- Add invariants (non-empty tabs, active clamping, resize priority)
- Add LeafLayout and ResizeState structs

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 09:37:18 +09:00
eb454800a9 docs: add editor docking system design spec
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 09:34:45 +09:00
622c91a954 docs: update STATUS.md and DEFERRED.md with all completed deferred items
Test count: 255 → 485. Major additions across all crates:
- Renderer: JPG, glTF, ORM/Emissive, CSM, Point/Spot Shadow, Frustum Culling, SH, GPU BRDF
- ECS: JSON/Binary scene, ComponentRegistry, query filters, scheduler
- Physics: Angular dynamics, Sequential Impulse, Sleep, CCD, BVH refit, ray/triangle
- Asset: Async loader, FileWatcher, hot reload
- Audio: OGG/Vorbis, 24/32-bit WAV, Doppler
- AI: NavMesh builder, Funnel, obstacle avoidance
- Net: Reliability, snapshots, interpolation
- Script: Table interop, coroutines, sandbox, hot reload
- Editor: Text input, scroll, drag & drop

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 07:38:37 +09:00
f522bf10ac feat(script): add Lua table interop, coroutines, sandbox, hot reload
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 07:33:00 +09:00
63e59c0544 feat(editor): add text input, scroll panel, drag-and-drop widgets
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 07:32:55 +09:00
9f5f2df07c feat(ai): add navmesh builder, funnel algorithm, dynamic obstacle avoidance
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 07:15:40 +09:00
1c2a8466e7 feat(audio): add OGG/Vorbis decoder, 24/32-bit WAV, Doppler effect
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 07:15:38 +09:00
0ef750de69 feat(net): add reliability layer, state sync, and client interpolation
- ReliableChannel: sequence numbers, ACK, retransmission, RTT estimation
- OrderedChannel: in-order delivery with out-of-order buffering
- Snapshot serialization with delta compression (per-field bitmask)
- InterpolationBuffer: linear interpolation between server snapshots
- New packet types: Reliable, Ack, Snapshot, SnapshotDelta

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 21:03:52 +09:00
dccea21bfe feat(ai): add funnel string-pulling and navmesh serialization
Add Simple Stupid Funnel (SSF) algorithm for optimal path smoothing through
triangle corridors. Refactor A* to expose find_path_triangles for triangle
index paths. Add binary serialize/deserialize for NavMesh and shared_edge
query method.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 21:00:35 +09:00
1081fb472f feat(renderer): improve IBL with Hosek-Wilkie sky, SH irradiance, GPU BRDF LUT
- Hosek-Wilkie inspired procedural sky (Rayleigh/Mie scattering, sun disk)
- L2 Spherical Harmonics irradiance (9 coefficients, CPU computation)
- SH evaluation in shader replaces sample_environment for diffuse IBL
- GPU compute BRDF LUT (Rg16Float, higher precision than CPU Rgba8Unorm)
- SkyParams (sun_direction, turbidity) in ShadowUniform

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:58:28 +09:00
abd6f5cf6e feat(physics): add angular dynamics, sequential impulse solver, sleep system, BVH improvements, CCD, and ray extensions
- Angular velocity integration with diagonal inertia tensor (sphere/box/capsule)
- Angular impulse in collision solver (torque from off-center contacts)
- Sequential impulse solver with configurable iterations (default 4)
- Sleep/island system: bodies sleep after velocity threshold timeout, wake on collision
- Ray vs triangle intersection (Moller-Trumbore algorithm)
- raycast_all returning all hits sorted by distance
- BVH query_pairs replaced N^2 brute force with recursive tree traversal
- BVH query_ray for accelerated raycasting
- BVH refit for incremental AABB updates
- Swept sphere vs AABB continuous collision detection (CCD)
- Updated lib.rs exports for all new public APIs

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:57:55 +09:00
1b0e12e824 feat(renderer): add CSM, point/spot shadows, and frustum light culling
- CascadedShadowMap: 2-cascade directional shadows with frustum-based splits
- PointShadowMap: cube depth texture with 6-face rendering
- SpotShadowMap: perspective shadow map from spot light cone
- Frustum light culling: Gribb-Hartmann plane extraction + sphere tests
- Mat4::inverse() for frustum corner computation

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:55:43 +09:00
a7497f6045 docs: add Phase 4b-5 deferred items spec (shadows, IBL, physics)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:50:24 +09:00
6bc77cb777 feat(renderer): add ORM and emissive texture map support to PBR pipeline
- Extended bind group 1: albedo + normal + ORM + emissive (8 bindings)
- pbr_shader.wgsl: ORM sampling (R=AO, G=roughness, B=metallic) + emissive
- deferred_gbuffer.wgsl: ORM + emissive luminance in material_data.w
- deferred_lighting.wgsl: emissive contribution from G-Buffer
- All 5 PBR examples updated with default ORM/emissive textures
- Backward compatible: old 4-binding layout preserved

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:41:30 +09:00
164eead5ec feat(ecs): add JSON/binary scene serialization and component registry
- Mini JSON writer/parser in voltex_ecs (no renderer dependency)
- ComponentRegistry with register/find/register_defaults
- serialize_scene_json/deserialize_scene_json with hex-encoded components
- serialize_scene_binary/deserialize_scene_binary (VSCN binary format)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:38:56 +09:00
f4b1174e13 feat(asset): add async loading, file watcher, and hot reload support
- FileWatcher: mtime-based polling change detection
- AssetLoader: background thread loading via channels
- replace_in_place on AssetStorage for hot reload
- LoadState enum: Loading/Ready/Failed

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:34:54 +09:00
c478e2433d docs: add implementation plans for scene serialization, async loading, PBR textures
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:24:19 +09:00
389cbdb063 docs: add Phase 3b-4a deferred items spec (serialization, async load, PBR textures)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:21:17 +09:00
df2082f532 docs: update STATUS.md and DEFERRED.md for completed Phase 2-3a items
Mark PNG/JPG/glTF, query3/4, query filters, scheduler,
Capsule/GJK, Coulomb friction, Lua engine API as completed.
Update test count from 255 to 324.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:16:37 +09:00
a9f5b11f69 feat(renderer): add glTF 2.0 / GLB parser with self-contained JSON parser
- Mini JSON parser (no external deps) for glTF support
- GLB binary format: header, JSON chunk, BIN chunk
- Embedded base64 buffer URI support
- Accessor/BufferView extraction (position, normal, uv, tangent, indices)
- PBR material extraction (baseColor, metallic, roughness)
- Auto compute_tangents when not provided

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:14:04 +09:00
2d80a218c5 feat(renderer): add Baseline JPEG decoder
Self-contained Huffman/IDCT/MCU/YCbCr decoder.
Supports SOF0, 4:4:4/4:2:2/4:2:0 subsampling, grayscale,
restart markers. API matches parse_png pattern.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:06:07 +09:00
a080f0608b feat(ecs): add query filters (with/without) and system scheduler
- has_component<T> helper on World
- query_with/query_without for single component + filter
- query2_with/query2_without for 2-component + filter
- System trait with blanket impl for FnMut(&mut World)
- Ordered Scheduler (add/run_all)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:05:02 +09:00
8abba16137 docs: add implementation plans for JPG decoder, glTF parser, ECS filters/scheduler
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 19:58:56 +09:00
dc6aa950e3 docs: add Phase 2-3a deferred items spec (JPG, glTF, ECS filters/scheduler)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 19:51:50 +09:00
c930d4705d feat: add PNG decoder, query3/4, Capsule+GJK/EPA, friction, Lua engine API
- PNG decoder with self-contained Deflate decompressor (RGB/RGBA)
- ECS query3 and query4 for multi-component queries
- Capsule collider + GJK/EPA narrow phase for convex shapes
- Coulomb friction in physics solver
- Lua engine API bindings (spawn, position, entity_count)

Tests: 255 → 286 (+31)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 18:31:03 +09:00
7a5e06bd24 feat(script): add Lua engine API bindings (spawn, position, entity_count)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 18:30:26 +09:00