Commit Graph

99 Commits

Author SHA1 Message Date
f7ef228b49 feat(editor): integrate docking into editor_demo
Add full-frame-cycle integration test to dock.rs (16 tests total) and
update editor_demo to use DockTree layout instead of a single panel.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 10:09:53 +09:00
1571aa5f97 feat(editor): add draw_chrome for tab bars and split lines
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 09:57:18 +09:00
36fedb48bf feat(editor): add update method with tab click and resize handling
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 09:54:57 +09:00
a642f8ef7e fix(editor): address code review issues in dock module
- debug_assert → assert for empty tabs invariant
- tabs.len() - 1 → saturating_sub(1) to prevent underflow
- Add #[allow(dead_code)] for scaffolded structs/constants

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 09:52:53 +09:00
14784c731c feat(editor): add dock tree data model and layout algorithm
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 09:49:53 +09:00
f522bf10ac feat(script): add Lua table interop, coroutines, sandbox, hot reload
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 07:33:00 +09:00
63e59c0544 feat(editor): add text input, scroll panel, drag-and-drop widgets
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 07:32:55 +09:00
9f5f2df07c feat(ai): add navmesh builder, funnel algorithm, dynamic obstacle avoidance
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 07:15:40 +09:00
1c2a8466e7 feat(audio): add OGG/Vorbis decoder, 24/32-bit WAV, Doppler effect
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 07:15:38 +09:00
0ef750de69 feat(net): add reliability layer, state sync, and client interpolation
- ReliableChannel: sequence numbers, ACK, retransmission, RTT estimation
- OrderedChannel: in-order delivery with out-of-order buffering
- Snapshot serialization with delta compression (per-field bitmask)
- InterpolationBuffer: linear interpolation between server snapshots
- New packet types: Reliable, Ack, Snapshot, SnapshotDelta

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 21:03:52 +09:00
dccea21bfe feat(ai): add funnel string-pulling and navmesh serialization
Add Simple Stupid Funnel (SSF) algorithm for optimal path smoothing through
triangle corridors. Refactor A* to expose find_path_triangles for triangle
index paths. Add binary serialize/deserialize for NavMesh and shared_edge
query method.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 21:00:35 +09:00
1081fb472f feat(renderer): improve IBL with Hosek-Wilkie sky, SH irradiance, GPU BRDF LUT
- Hosek-Wilkie inspired procedural sky (Rayleigh/Mie scattering, sun disk)
- L2 Spherical Harmonics irradiance (9 coefficients, CPU computation)
- SH evaluation in shader replaces sample_environment for diffuse IBL
- GPU compute BRDF LUT (Rg16Float, higher precision than CPU Rgba8Unorm)
- SkyParams (sun_direction, turbidity) in ShadowUniform

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:58:28 +09:00
abd6f5cf6e feat(physics): add angular dynamics, sequential impulse solver, sleep system, BVH improvements, CCD, and ray extensions
- Angular velocity integration with diagonal inertia tensor (sphere/box/capsule)
- Angular impulse in collision solver (torque from off-center contacts)
- Sequential impulse solver with configurable iterations (default 4)
- Sleep/island system: bodies sleep after velocity threshold timeout, wake on collision
- Ray vs triangle intersection (Moller-Trumbore algorithm)
- raycast_all returning all hits sorted by distance
- BVH query_pairs replaced N^2 brute force with recursive tree traversal
- BVH query_ray for accelerated raycasting
- BVH refit for incremental AABB updates
- Swept sphere vs AABB continuous collision detection (CCD)
- Updated lib.rs exports for all new public APIs

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:57:55 +09:00
1b0e12e824 feat(renderer): add CSM, point/spot shadows, and frustum light culling
- CascadedShadowMap: 2-cascade directional shadows with frustum-based splits
- PointShadowMap: cube depth texture with 6-face rendering
- SpotShadowMap: perspective shadow map from spot light cone
- Frustum light culling: Gribb-Hartmann plane extraction + sphere tests
- Mat4::inverse() for frustum corner computation

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:55:43 +09:00
6bc77cb777 feat(renderer): add ORM and emissive texture map support to PBR pipeline
- Extended bind group 1: albedo + normal + ORM + emissive (8 bindings)
- pbr_shader.wgsl: ORM sampling (R=AO, G=roughness, B=metallic) + emissive
- deferred_gbuffer.wgsl: ORM + emissive luminance in material_data.w
- deferred_lighting.wgsl: emissive contribution from G-Buffer
- All 5 PBR examples updated with default ORM/emissive textures
- Backward compatible: old 4-binding layout preserved

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:41:30 +09:00
164eead5ec feat(ecs): add JSON/binary scene serialization and component registry
- Mini JSON writer/parser in voltex_ecs (no renderer dependency)
- ComponentRegistry with register/find/register_defaults
- serialize_scene_json/deserialize_scene_json with hex-encoded components
- serialize_scene_binary/deserialize_scene_binary (VSCN binary format)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:38:56 +09:00
f4b1174e13 feat(asset): add async loading, file watcher, and hot reload support
- FileWatcher: mtime-based polling change detection
- AssetLoader: background thread loading via channels
- replace_in_place on AssetStorage for hot reload
- LoadState enum: Loading/Ready/Failed

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:34:54 +09:00
a9f5b11f69 feat(renderer): add glTF 2.0 / GLB parser with self-contained JSON parser
- Mini JSON parser (no external deps) for glTF support
- GLB binary format: header, JSON chunk, BIN chunk
- Embedded base64 buffer URI support
- Accessor/BufferView extraction (position, normal, uv, tangent, indices)
- PBR material extraction (baseColor, metallic, roughness)
- Auto compute_tangents when not provided

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:14:04 +09:00
2d80a218c5 feat(renderer): add Baseline JPEG decoder
Self-contained Huffman/IDCT/MCU/YCbCr decoder.
Supports SOF0, 4:4:4/4:2:2/4:2:0 subsampling, grayscale,
restart markers. API matches parse_png pattern.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:06:07 +09:00
a080f0608b feat(ecs): add query filters (with/without) and system scheduler
- has_component<T> helper on World
- query_with/query_without for single component + filter
- query2_with/query2_without for 2-component + filter
- System trait with blanket impl for FnMut(&mut World)
- Ordered Scheduler (add/run_all)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 20:05:02 +09:00
7a5e06bd24 feat(script): add Lua engine API bindings (spawn, position, entity_count)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 18:30:26 +09:00
3d985ba803 feat(physics): add Coulomb friction to collision response
Add friction coefficient to RigidBody (default 0.5) and implement
tangential impulse clamping in resolve_collisions using Coulomb's law,
including resting-contact friction for sliding bodies.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 18:28:44 +09:00
c196648a2e feat(physics): add GJK/EPA narrow phase for convex shape collision
Implement GJK (Gilbert-Johnson-Keerthi) overlap detection and EPA
(Expanding Polytope Algorithm) penetration resolution for arbitrary
convex collider pairs. Used as the fallback narrow phase for any
combination involving Capsule, while Sphere/Box specialized routines
are preserved for performance.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 18:25:26 +09:00
534838b7b9 feat(physics): add Capsule collider variant
Add Capsule { radius, half_height } to the Collider enum, with AABB
computation and ray-vs-capsule intersection support. The capsule is
oriented along the Y axis (cylinder + two hemisphere caps).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 18:25:20 +09:00
1707728094 feat(ecs): add query3 and query4 for multi-component queries
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 18:19:50 +09:00
803df19305 feat(renderer): add PNG decoder with filter reconstruction
Parse PNG files (RGB and RGBA, 8-bit) with full filter reconstruction
(None, Sub, Up, Average, Paeth). Uses the self-contained deflate
decompressor for IDAT chunk decompression.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 18:18:12 +09:00
051eba85aa feat(renderer): add self-contained deflate decompressor
Implement RFC 1951 Deflate decompression with zlib wrapper handling.
Supports stored blocks, fixed Huffman codes, and dynamic Huffman codes
with LZ77 back-reference decoding.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 18:17:59 +09:00
3897bb0510 fix(editor): improve button colors for visible hover/active feedback
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 15:51:12 +09:00
038398962e fix(editor): replace placeholder font with real 8x12 ASCII bitmap glyphs
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 15:36:19 +09:00
dbaff58a3f feat(editor): add UI renderer pipeline and shader
Add UiRenderer with wgpu render pipeline for 2D UI overlay rendering.
Includes WGSL shader with orthographic projection, alpha blending,
and R8Unorm font atlas sampling. Font pixel (0,0) set to white for
solid-color rect rendering via UV (0,0).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 15:21:18 +09:00
19db4dd390 feat(editor): add voltex_editor crate with IMGUI core (font, draw_list, widgets)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 15:10:53 +09:00
6c3ef334fb feat(script): add voltex_script crate with Lua 5.4 FFI and safe wrapper
Compiles Lua 5.4 from source via cc crate (excluding lua.c/luac.c).
Provides ffi bindings, LuaState safe wrapper, and default engine bindings.
All 9 tests pass (exec, globals, register_fn, voltex_print).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 14:40:53 +09:00
566990b7af feat(net): add UDP server/client with connection management
Adds NetSocket (non-blocking UdpSocket wrapper with local_addr), NetServer
(connection tracking via HashMap, poll/broadcast/send_to_client), and NetClient
(connect/poll/send/disconnect lifecycle). Includes an integration test on
127.0.0.1:0 that validates ClientConnected, Connected, and UserData receipt
end-to-end with 50ms sleeps to ensure UDP packet delivery.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 14:29:41 +09:00
4519c5c4a6 feat(net): add voltex_net crate with packet serialization
Introduces the voltex_net crate (no external dependencies) with a binary
Packet protocol over UDP. Supports 6 variants (Connect, Accept, Disconnect,
Ping, Pong, UserData) with a 4-byte header (type_id u8, payload_len u16 LE,
reserved u8) and per-variant payload encoding. Includes 7 unit tests covering
all roundtrips and invalid-type error handling.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 14:29:27 +09:00
acaad86aee feat(ai): add steering behaviors (seek, flee, arrive, wander, follow_path)
Implements SteeringAgent and five steering behaviors. truncate() clamps
force magnitude. follow_path() advances waypoints within waypoint_radius
and uses arrive() for the final waypoint. 6 passing tests covering all
behaviors including deceleration and path advancement.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 14:18:50 +09:00
5d0fc9d8d1 feat(ai): add A* pathfinding on NavMesh triangle graph
Implements find_path() using A* over triangle adjacency with XZ heuristic.
Path starts at the given start point, passes through intermediate triangle
centers, and ends at the goal point. Returns None when points are outside
the mesh or no connection exists. 5 passing tests.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 14:18:45 +09:00
49957435d7 feat(ai): add voltex_ai crate with NavMesh (manual triangle mesh)
Introduces the voltex_ai crate with NavMesh, NavTriangle structs and
XZ-plane barycentric point-in-triangle helper. Includes find_triangle,
triangle_center, and edge_midpoint utilities with 4 passing tests.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 14:18:40 +09:00
cddf9540dd fix(renderer): fix RT shadow shader syntax, experimental features, and R32Float sampler compatibility
- Add 'enable wgpu_ray_query' to RT shadow shader
- Fix RayDesc struct constructor syntax and rayQueryGetCommittedIntersection API
- Enable ExperimentalFeatures in GpuContext for RT
- Change RT shadow texture binding to non-filterable (R32Float)
- Use textureLoad instead of textureSample for RT shadow in lighting pass

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 14:06:20 +09:00
4debec43e7 feat(renderer): add bloom/tonemap pipelines and convert lighting to HDR output
- deferred_pipeline.rs: add bloom_bind_group_layout, create_bloom_downsample_pipeline (NO blend),
  create_bloom_upsample_pipeline (additive One+One blend), tonemap_bind_group_layout, create_tonemap_pipeline
- deferred_lighting.wgsl: remove Reinhard tonemap + gamma correction; output raw HDR linear colour
- lib.rs: export new pipeline functions

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 13:49:32 +09:00
6d30151be1 feat(renderer): add bloom and tonemap shaders
- bloom_shader.wgsl: fullscreen vertex + fs_downsample (5-tap box + bright extract) + fs_upsample (9-tap tent)
- tonemap_shader.wgsl: fullscreen vertex + fs_main (HDR+bloom combine, exposure, ACES, gamma 1/2.2)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 13:48:20 +09:00
6c938999e4 feat(renderer): add HDR target, Bloom resources, and ACES tonemap
- Add hdr.rs with HdrTarget (Rgba16Float render target) and HDR_FORMAT constant
- Add bloom.rs with BloomResources (5-level mip chain), BloomUniform, and mip_sizes()
- Add tonemap.rs with TonemapUniform and CPU-side aces_tonemap() for testing
- Export all new types from lib.rs
- 33 tests passing (26 existing + 3 bloom + 4 tonemap)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 13:47:19 +09:00
a5c0179793 feat(renderer): add hardware RT shadows to deferred_demo
Integrate BLAS/TLAS acceleration structures and RT shadow compute pass
into the deferred rendering demo. Adds GpuContext::new_with_features()
for requesting EXPERIMENTAL_RAY_QUERY, Mesh::new_with_usage() for
BLAS_INPUT buffer flags, and extends the lighting shadow bind group
to 9 entries (shadow map + IBL + SSGI + RT shadow).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 13:23:34 +09:00
b556cdd768 feat(renderer): add RT shadow compute pipeline and integrate into lighting pass
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 13:14:28 +09:00
3a311e14af feat(renderer): add RT shadow resources and compute shader
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 13:14:22 +09:00
e2424bf8c9 feat(renderer): add BLAS/TLAS acceleration structure management for RT
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 13:14:06 +09:00
3248cd3529 feat(renderer): integrate SSGI output into deferred lighting pass
Adds t_ssgi/s_ssgi bindings (group 2, bindings 5-6) to
lighting_shadow_bind_group_layout and deferred_lighting.wgsl. Replaces the
simple ambient term with SSGI-modulated ambient: ao*ssgi_ao applied to IBL
diffuse+specular, plus ssgi_indirect for indirect color bleeding.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 12:05:08 +09:00
eea6194d86 feat(renderer): add SSGI shader and pipeline for screen-space GI
Adds ssgi_shader.wgsl (fullscreen pass: view-space TBN from noise, 64-sample
hemisphere loop with occlusion + color bleeding, outputs vec4(ao, indirect_rgb)).
Adds ssgi_gbuffer_bind_group_layout, ssgi_data_bind_group_layout, and
create_ssgi_pipeline to deferred_pipeline.rs. Exports all three from lib.rs.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 12:05:02 +09:00
3d0657885b feat(renderer): add SSGI resources with hemisphere kernel and noise texture
Adds ssgi.rs with SsgiUniform (repr C, Pod), SsgiResources (output texture,
kernel buffer, 4x4 noise texture, uniform buffer), hemisphere kernel generator
(64 samples, z>=0, center-biased), deterministic noise data (16 rotation
vectors), and 3 unit tests. Exports SsgiResources, SsgiUniform,
SSGI_OUTPUT_FORMAT from lib.rs.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 12:04:56 +09:00
a9b263bf57 feat(renderer): add deferred rendering pipeline (G-Buffer + Lighting pass)
Implements deferred_pipeline.rs with pipeline creation functions:
gbuffer_camera_bind_group_layout (dynamic offset), create_gbuffer_pipeline
(MeshVertex input, 4 color targets), lighting_gbuffer_bind_group_layout
(non-filterable position + filterable rest + NonFiltering sampler),
lighting_lights_bind_group_layout, lighting_shadow_bind_group_layout, and
create_lighting_pipeline (FullscreenVertex, no depth stencil).
All wgpu 28.0 fields (immediate_size, multiview_mask, cache) included.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 11:49:45 +09:00
f6912be248 feat(renderer): add deferred lighting pass shader with Cook-Torrance BRDF
Implements deferred_lighting.wgsl for the fullscreen lighting pass:
reads G-Buffer textures, runs the identical Cook-Torrance BRDF functions
(distribution_ggx, geometry_smith, fresnel_schlick, attenuation, etc.)
from pbr_shader.wgsl, computes multi-light contribution with PCF shadow
and IBL, then applies Reinhard tonemapping and gamma correction.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 11:49:38 +09:00