dfdc18a444
docs: revise game enhancement spec after review
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Fix critical issues from spec review:
- Correct model.go line count (712, not 19K) and adjust Phase 1-1 scope
- Acknowledge existing chat/freeze implementations, rescope accordingly
- Add data model definitions (structs, BoltDB schemas) for all new entities
- Move logging and config externalization to Phase 1 (foundation)
- Align floor themes with boss patterns
- Add testing strategy, data migration plan, and admin API contract
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-25 12:02:48 +09:00
07587b103e
docs: add game enhancement design spec
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Comprehensive enhancement plan for Catacombs covering 4 phases:
UI refactoring, combat/dungeon expansion, retention systems, and
operational stability.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-25 11:58:34 +09:00
604ca00e8b
feat: session reconnect via SSH fingerprint on disconnect
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 15:43:08 +09:00
43a9a0d9ad
feat: nickname input screen for first-time players
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 15:42:06 +09:00
ef9a713696
feat: online player tracking and count display in lobby
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 15:33:19 +09:00
5c5070502a
feat: enhanced leaderboard with floor/gold rankings and class info
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 15:33:16 +09:00
fb0e64a109
feat: achievement system with 10 unlockable achievements
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 15:33:12 +09:00
57e56ae7a4
test: lobby, session, store tests — deep copy, logs, inventory, stats
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 15:07:51 +09:00
f396066428
test: comprehensive tests for player effects, monster, and combat
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 15:06:01 +09:00
afdda5d72b
feat: player statistics screen with run history
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 14:51:44 +09:00
0dce30f23f
feat: floor themes with color-coded walls (Stone/Moss/Lava/Shadow)
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 14:50:40 +09:00
d3d7e2a76a
feat: status effects (poison/burn), boss patterns, new relics
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 14:49:55 +09:00
533e460968
feat: lobby shows player names and classes in room listing
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 14:47:53 +09:00
29387ebaa0
feat: help screen, detailed result screen, death/revive messages
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 14:44:03 +09:00
80c1988719
feat: party action status display and sequential turn result replay
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 14:23:44 +09:00
9221cfa7c6
refactor: replace goto with labeled break in RunTurn
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 13:46:33 +09:00
15199bd26f
feat: skill cooldown (3/combat), inventory limit (10), scaled event damage
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 13:46:17 +09:00
9ed71eeccd
feat: room counter, taunt turns, item labels, shop gold display
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 13:45:19 +09:00
1104c6e4e9
fix: lock SoloMode at start, shop feedback, dead player exploration block
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 13:44:43 +09:00
c555ff6e92
feat: add xterm.js web terminal frontend
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WebSocket-to-SSH proxy on :8080. Browser connects via xterm.js,
server bridges to localhost:2222 SSH. Single HTML file, CDN deps.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 13:33:08 +09:00
09af632ed9
docs: web terminal frontend design spec
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WebSocket-to-SSH proxy with xterm.js client.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 13:31:20 +09:00
a3bffbecb4
feat: gradient title screen with centered layout
2026-03-24 12:38:54 +09:00
a951f94f3e
feat: two-panel combat layout with colored log and 3-color HP bars
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 12:38:02 +09:00
7fc13a6a32
feat: add shared styles and monster ASCII art
2026-03-24 12:36:10 +09:00
84431c888a
docs: terminal visuals implementation plan
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5 tasks: styles, ASCII art, colored log, combat layout, title screen.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 12:35:20 +09:00
1ea6db406e
docs: terminal visuals enhancement design spec
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Monster ASCII art, combat layout redesign, color effects, title screen.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 11:34:54 +09:00
01edb488f7
fix: game balance — gold scaling, solo DEF, floor-scaled items, healer targeting, AI fallback
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 11:17:23 +09:00
ee9aec0b32
feat: add in-game chat with / key
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 11:06:29 +09:00
ce2f03baf5
feat: remove inactive players after 60s disconnect timeout
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 10:59:33 +09:00
46afd82060
fix: stop combatLoop goroutine and remove lobby room on session exit
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 10:56:23 +09:00
e8887cd69a
fix: use fingerprint as player ID to prevent name collision
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 10:50:21 +09:00
cd2013a917
feat: multiplayer flee marks player as out for current combat
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 10:47:38 +09:00
6f35bc1172
feat: show log messages for trap, blessing, and treasure events
2026-03-24 10:45:01 +09:00
15614b966a
fix: clamp target cursor when monsters die
2026-03-24 10:44:25 +09:00
b6c28ddd80
fix: set room status to Playing when game starts
2026-03-24 10:40:04 +09:00
4db3ba1fc5
fix: clear monster taunt when warrior is dead
2026-03-24 10:27:38 +09:00
e13e1e7a7d
fix: prevent duplicate SaveRun calls on game over
2026-03-24 10:27:12 +09:00
b0766c488c
fix: deep-copy GameState in GetState to prevent data race
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Replace shallow struct copy with full deep copy of Players, Monsters,
Floor/Rooms, Inventory, Relics, ShopItems, and CombatLog slices so
concurrent readers via GetState never alias the combatLoop's live data.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 10:23:21 +09:00
ae3375a023
fix: scale monster DEF with floor level like HP/ATK
2026-03-24 10:17:48 +09:00
e3e6c5105c
docs: add bugfix and spec alignment implementation plan
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Covers 13 tasks: DEF scaling, race condition fix, SaveRun dedup,
taunt fix, multiplayer flee, room status, cursor clamp, event logs,
fingerprint IDs, session cleanup, room cleanup, disconnect handling, chat.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 10:10:57 +09:00
f2ac4dbded
feat: arrow-key room navigation, neighbor visibility, map UX improvements
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- Exploration uses Up/Down + Enter instead of number keys
- Adjacent rooms shown with cursor selection in HUD
- Neighboring rooms visible on fog of war map
- Room numbers displayed on tile map with type-colored markers
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 01:04:08 +09:00
26784479b7
feat: BSP dungeon generation with 2D ASCII tile map
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Replace list-based room display with proper 2D tile map using Binary
Space Partitioning. Rooms are carved into a 60x20 grid, connected by
L-shaped corridors, and rendered with ANSI-colored ASCII art including
fog of war visibility.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 00:57:16 +09:00
92741d415d
feat: target selection with Tab, individual flee in solo
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- Add targetCursor to Model; Tab cycles through monsters in combat
- Pass targetCursor to renderGame/renderHUD; show "> " marker on selected enemy
- Attack and Skill actions use targetCursor as TargetIdx
- Update action bar to show [Tab]Target hint
- Replace unanimous-flee block with per-player flee; solo mode transitions to PhaseExploring immediately on success
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 00:53:40 +09:00
7556073cb5
feat: display turn countdown timer in combat HUD
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 00:53:17 +09:00
a1e9e0ef68
feat: lobby join-by-code with J key and 4-char input
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 00:52:58 +09:00
6809e49226
fix: remove debug, save rankings, block dead actions, save nickname
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 00:51:04 +09:00
743b5b9058
fix: prevent double StartGame, use overlapping monster floor ranges
2026-03-24 00:51:00 +09:00
3cc6f783b3
feat: apply relic passive effects (ATK/DEF boost, heal on kill, gold boost)
2026-03-24 00:50:42 +09:00
ecf6ee64d0
Add fix plan for spec compliance issues
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7 tasks: quick fixes, relic effects, target selection, turn timer,
StartGame race fix, BSP tile map, lobby join-by-code.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 00:48:58 +09:00
4e76e48588
feat: TUI views, full state machine, and server integration
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Add title, lobby, class select, game, shop, and result screens.
Rewrite model.go with 6-screen state machine and input routing.
Wire server/ssh.go and main.go with lobby and store.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 00:11:56 +09:00